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Hello hello!

Im  back after 2.5 very heavy months in production. Im so happy we did some very cool projects all this time, but i also missed my dear patrons :)

So in this tutorial,  we gonna see practical application of xparticles in a recent client project. Tests and instagram posts are cool, but in real world scenarios things are different. Daily rates, make it even more difficult and we need to be practical and fast to keep clients happy.

Cheers guys, as usual leave ur comments and questions below and i ll do my best to get back to you.

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Comments

Stephen Turner

Hi are the project files available for this. thanks for your tutorials

Mikhail

Nice one bro!

motionpunk

Guys, let me know please if you want me to be very thorough about techniques that have been discussed in the past. I feel its nice for someone to see each tut completely individually but on the other hand we have much more in depth tutorials for certain subjects and i try focus more on my philosophy instead of repeating techniques. I d like ur input here, especially from new patrons. Cheers

Oliver K

C4D is the reason behind the Windows Task Manager's existence... (please don't crash....)

dexuan kong

Why do my advected particles turn off the influence of the follow surface in modifiers and the result is different from yours. . . . .

motionpunk

Cause advection is taking over other forces once is set to 100% velocity. Plz check project files

Tra Ub

Hey, i tried to recreate the smoke/fire simulation (05 :18) with the same setup from you, put an XP Source tag on the ermitter, but i can´t see the smoke/fire :/ Is there another setting so that the smoke becomes visible?

motionpunk

Hey yes, play with the particle radius + go to extended data/physical data and set a fuel value

AnnasZakir

thanks for this wonderful tutorials im facing some issue here, when in applied XP Explosia FX don't know why my smoke is so boxy and low res unlike yours and i think in new version of the XP they did some couple of changes i don't even seeing the smoke and fire once i applied Explosia FX but i found the solution in the above comment but still the quality is very low this is all happening iam using XP895 version thanks.

motionpunk

thanks! mm xp has changed explosia appearance from r21 onwards twice. The viewport of c4d has changed from opengl to directx or something, so this is probably the reason for what you are seeing I guess!