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WATCH TUTORIALS:
PART A 
PART B
PART C
PART D 

Hi would u like to see the breakdown of this commercial shot by shot? Im between this one and some fluid particles. Eventually i will do both, just wondering if such breakdowns seem interesting to you.

See full project here: https://www.behance.net/gallery/80148843/Pitatakia

Let me know in the comments below :)
Thanks!

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Comments

Jacob Pernell

Yes please! A breakdown of not just the particles but also the rendering/materials used would be super helpful. :) Thank you!

Mikhail

Good one bro!

David Ariew

OH HELL YES! Especially your approach to texturing and lighting on this one.

Yan

Yes, please.

Waleed

The light setup, please!

Godfre Grant

Yes please!! A complete breakdown!!

Digones

That’s a sure thing 😁

Mau Borba

Only if you are wearing that sick tank-top.

Huy Le

Of course, big YES! :)

Michael

absolutely! lots of details please!

Marcel Cloo

Yes please, really interesting stuff

handmade_pixel

Amazing, please do also a tut about the lookdev of the scene, thanks

Adam Williamson

Would absolutely love to see this breakdown

Dee Olher

Yes. yes, please.

Goncalo Perdigao

yes please! also more tutorials about composting, how to have better ideas or about how to improve the scale of the objects on the scene. your works are awesome not just because of the looks, but also because of your ideas, and most of the times is that crazy idea that sells the work

Stefanos Gkavanozis

Yes! Do you plan a tutorial about the kit kat commercial?? A quick question about that, do you used real flow or x-particles or both?

dileepa p solangaarachchi

hi Thanu, how are you mate, hope you are doing good... just want to know a question about your night run commercial. where the clock falls down and break just the glass bits and breaks the nuts and bolts. this looks like a controlled shatter. could you please go over this if you can. i tried to do it with a personal project where i drop a crystal and within that shattered crystal i had my logo embedded in there (boleaned it within 2 peaces), but when i put the dynamics, it explodes right at the start where i need it to drop to the floor and explode... (im trying to do something like in your almond project, it dose not really go into a custom shatter )??

motionpunk

sounds like weird setup u got there :D it needs to be moving mesh instead of automatic if pieces are weird, which it will result in jittering btw. I explain those stuff in the MDS course at some point, take a look. Cheers :)

Waleed

what makes this scene more realistic, the light or the materials or the render settings? I know that all are important, but please explain which has the more factor.

motionpunk

Hello, i wish there was one thing more important than the other. All play their part equally from models to textures. Btw this scene is not realistic imo. Its more illustrative than real.