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Happy April!

Well "advanced" shouldn't be the title of our first tut in this series since I am doing a very basic walkthrough in soft body dynamics. So if you are new in c4d this is definitely the place to start. For more experienced users, I 'd recommend to start watching from part 2 onwards. Unless you like watching me, I know a lot of people do cause I am awesome  haha :)

Jokes aside, I had a lot of people telling me that they need to explain everything from scratch so I couldn't ignore this request. Don't worry though, as part2 is really juicy or at least i think it is hehe.

Cheers!

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Comments

Mau Borba

I like watching your mustache.

Mau Borba

And happy birthday!!!

Mikhail

Happy birthday bro! Nice tut btw.

plain.effector

Nice! Happy Birthday and please post the link to the tutorial you mentioned. (You asked for this) :)

Hoi

Happy Birthday!

Rodrigo Ortega

Happy Birthday!!! Thanks for the tutorial!

Lamek - Visual Artist

Happy B-day Buddy! I know I'm late, sorry, is the timezone! hahahah Thanks so much for another great lesson!

Yan

Happy Birthday Thanos!!

Chadwick Halbritter

Happy Belated Birthday! Just jumping in on this one. Great stuff!

Rafa GLM

Hey Thanos, great tutorial! small question, I'm trying to recreate this in 2023 with the new softbody engine, and for some reason, the field does not respond whenever I try to move it (the clones only inflate on the initial position of the field, but they don't when I try to move the field). Is there any chance you might have come across this issue? Cheers :)

Rafa GLM

EDIT: never mind I just figured it! for those who want to know, using a vertex map in the cloner to drive the length gives you the same result as with a plain effector

Rafa GLM

awesome, thank you! I'm gonna try it right now. How would you go about to drive the actual scale and not rest length with the vertex map? I can't seem to find a way to connect the scale to the actual vertex map Field. Have a great day :)