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In part 1 we explored some basic vellum properties and in this one I am gonna start breaking down all the aspects of the project.
Starting with, importing your own geometry and making it behave as you want. Houdini interprets geo a bit different than other software so some gotchas we need to be aware of.

Let me know if any questions,
Cheers!

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Houdini_Vellum_Logo_part2.mp4

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