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Happy new year everyone!

I hope you had some well deserved time off and came back refreshed and feeling creative! Or technical! Whatever floats ur boat :)

Second part of 2023 cloth exploration. I will increase the complexity with each part so in the end you have an idea of how to approach different setups + steps to debug cloth issues.

Very happy to be here for one more year and very grateful for the support, love and kind words you send me from time to time. I also wanted to say that I hear all your requests and planning ahead to put them into schedule.

Again, happy new year to you and your loved ones!
T.

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B_typo_animation.mp4

This is "B_typo_animation.mp4" by MotionPunk on Vimeo, the home for high quality videos and the people who love them.

Comments

Michback

Dear Thanos, is it possible to show us a quick geoboil tutorial. I am still lagging with how to setup a balloon effect with field ( or attractor ) that wont collapse after hitting maximum pressure value thx.

motionpunk

yes its on the next tuts! I take it with a degree of difficulty and planning softbodies last cause they are weird. Balloon is kinda broken btw keep that in mind please!

Gustaf Fjelstrom

Thanks Thanos! I'm continually amazed at your c4d ingenuity!

Nikhil Shahapurkar

In Octane, how is the vertex map used to give the 2 materials to the cloth? which node can be used?

MUHAMMAD TABISH

Glad to be here ! Wish you a great year full of happiness 😊

Giovanni Medalla

Amazing tutorial! Hope you enjoyed your holidays 🎄✨

Othmane Jabri

Happy new year dear Thanos and thank you for your great help ! I can say that with each one of your great breakdowns i feel more and more confident and strong, Thanks tons for that. Cheers from Paris

Nikhil Shahapurkar

Superb Video! Many Thanks and wish you a very Happy and Prosperous New Year!!

motionpunk

not much i was sick for 20 days haha. Having 2 nephews and 1.5 and 3 carry all the diseases from their school and I dont have much antibodies as their parents do :)

Nicola Magri

Happy New Year Thanos! Just a quick question (newbie here) When I try to replicate this simulation, I notice that my Typo vertex map sort of "wears off" over time, basically it looks like it gets eroded and it doesn't stay fixed...What could I do to fix this? Thank you!

motionpunk

Happy new year! Its probably the part where I explain the deformed option that has to be set to "off". Other than that please take a look at the project files