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Content

Hey again :)

This time ur buddy with the weird look and the silly jokes is back.
Tutorials are like hot cookies this month! Consumed fast and smell wonderful haha

Another exploration/case study with Cinema4D's cloth engine, based on the awesome rnds by Media Work

Let me know what you think :)

Cheers,
T.

Files

Previews only

F_MediaWorks.mp4

This is "F_MediaWorks.mp4" by MotionPunk on Vimeo, the home for high quality videos and the people who love them.

Comments

Eric Miro

Thia looks amazing!

Jamie

That is soo cool looking! Your execution is much nicer than the original inspiration!

Hoi

Amazing, thank you for showing the way and all the great techniques! :D

Edgar Ferrer

Awesome tutorial Thanos, thanks a lot!

Benjamin Parker

My Spheres really want to break through the upper Plain, any advise?

motionpunk

Balance all ur forces/substeps. Might be ur follow force is too high from substeps being too low If u watch the whole tut, see how i play with all the settings to get an intuition of whats going on. Sims are way more than a floating cloth with turbulence and now with these tools to our disposal we need to understand how every setting balances vs another.

James Rockwell

Thanos, I hope you're making good money doing this Patreon because you're an excellent natural teacher. I feel really confidnent I'll be able to include 3D in my client workflow because of your insights and problem solving skills.

MUHAMMAD TABISH

The bubbly bubbles inside the bubbles look awesome. Thanks for the breakdown as usual. Love it!

Mikhail

Top Nocth bro!

Ed Fergusson

Am I the only one getting "Because of it's privacy settings, this video cannot be played here"? I mean, obviously, because you've all watched it. Shit.

motionpunk

Yes, unfortunately that is on ur end. I d suggest to clear ur cache/cookies/try another window in chrome etc. Sometimes people have these messages with vimeo is a bit annoying, sorry about that.

Ed Fergusson

It was an overzealous virus protector - BitDefender, just in case anyone else ever has the same issue.

Kousha Motamedi

Hey Thanos, I have an issue with my c4d 2023 cloth and soft body system where when I use the tag and hit the play button my viewport freezes immediately, every time, even with the simplest geo. Sometimes it gives the error collision limit exceeded. I'm pretty sure there is smth wrong on my side but I could not figure it out, I use a 3090 for my GPU as well. Do u happen to know how can I fix it by any chance?

motionpunk

hey bud. Mmm did u try with a fresh scene and a single plane? if yes and still crash, then try to clear ur prefs/ur start scene and try again. If still have this issue, then u need to email maxon.

Kousha Motamedi

Yup! the thing is that It works with the CPU dynamics, as soon as I switch to GPU it crashes.

motionpunk

can u try one last thing? install 516.94 studio driver. Use clean install. If u are on RS for some reason with these very old drivers, that might be an issue.

Kousha Motamedi

I'm on 528.49 studio driver which I think is the latest one? Do u mean to switch back to 516? Also, I use octane 2022.1 R5 which works perfectly.

Kousha Motamedi

Haa no I didn't know!! I will try it and hopefully will work hehe, I will let you know if it works. Thank you so much for always answering so quickly man.

Michael

I am having issues with the align to spline thing, where the ball that is following it has a huge amount of lag. Unless I add a higher value to mix animation it lags behind the position it should be and just either doesnt go through or just slops out at the side. Once I increase the force it goes through and follows OK, but when cached it all plays too fast. Any ideas what I could be doing wrong here?

motionpunk

hey bud if u follow what i do in the tut u should have similar results and u should be using similar values in forces etc As I cant debug simulations, make sure ur in same c4d version for starters

Michael

I am on an M1 mac, so this might cause some issues. Need to try this again on my PC. I did follow your values but it comes out very differently. I will keep playing with it, not a problem.

motionpunk

although m1 shouldnt have any difference in cloth sims. C4d version has major difference though.

Michael

I am on 2023.1.3. which should be the latest one... hm. I will redo this on the PC and see if this changes anything.

Michael

Oh will you share the project file of this sim later as well?

Anthony Serraino

Thank you Thanos for your teachings and knowledge. Brilliant

Adam Zunder

This will be so great for some of my medical animations. Awesome as alwayThanos :)

엉 저어어어어

When you apply a gradient material to a sphere in Octane, the material is separated for each axis. Do you know how to fix it?

motionpunk

yes u need to change the projection type to something other than uv if i understood correctly

Anderson andhe

Hello, when active with force and left the sphere at 1 they collide and it is strange, when I left it at 0 it is normal, in your video the map scale is disabled mine is 100%. I am not able to resolve.

motionpunk

Hello, sorry I dont understand what is the problem. If u following what I do in tut, u should have same behaviors.

Michael

not really, I played with the settings. It came out OK eventually but I had to change some stuff from what Thanos had in the tut. It does seem to sim differently on an M1. Not 100% sure but it appears so.

Cnusper

Hello and thank you for this amazing tutorial! Is there a way that you can explain me the way how you create your Materials? That would be great.

Allen Rojas Méndez

Hello, will you share the projec file please ! i´m very close to complete it.

Erwin Kunz

Real nice one Thank you

Shriyash Borhade

How do I make that planes as wireframe and keep the rest as it is?

motionpunk

probably some shader like wireframe?unsure where that is in octane though never used it!

Shriyash Borhade

Hi Thanos! Idk why but when I have that animated sphere even tho I have my colliders both from top and bottom my animated sphere just gets out of that collider. Tried tunning off gravity but then the sphere just gets over hat top collider.

motionpunk

Hi, either colliders missing vertices (as this is a point to point collision) or you are forcing sphere to follow position so much so it penetrates. Lastly it could be that you start animation with wrong collisions. If u follow tutorial steps u wont run into these issues :)

Brandon Smith

going back through a few of these older tuts as refreshers with 2025 and noticing that a lot of the softbody issues aren't prevalent anymore. Seems like Maxon is fixing some of these things over the past few updates.

motionpunk

They better be doing that haha yeah i been also giving a lot of feedback to them over the years and tons of bug reports. Glad to hear ur noticing a difference!