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Hello,

First part of hair dynamics is up. I recently updated to Cinema4D 2023.2.1 and I found a lot of bug fixes and improvements. These tutorials only work on this version onwards.

In part A I ll show you how to procedurally model feathers.

Let me know if any questions!

Cheers,
T.

Files

Previews only

Advanced_Hair_dynamics_A.mp4

This is "Advanced_Hair_dynamics_A.mp4" by MotionPunk on Vimeo, the home for high quality videos and the people who love them.

Comments

Gustaf Fjelstrom

Nice job! Kind of mind-boggling how you're able to figure all that out. I'm going to have to go back an watch it about 50 times, I think.

Hoi

Amazing procedural, you are a C4D genius and will Baba teach us C4D soon :D

Rodrigo Ortega

WOW! I’ve been working on some feathers lately and happy to say that I got somewhat close to your setup, but the missing part for me and this is imo what makes your setup so elegant is the use of connectors. I was using vertex map to control the forces (in my case I don’t want the spine to move). Thanks so much for sharing, this is really great! Looking forward for the next parts :)

motionpunk

Thanks for the feedback! Yea spine moving makes everything more complicated cause of spline orientations in c4d (u ll see in the upcoming tut)

Mikhail

top notch bud!

David Baertz

Hey, the video is not available to me somehow

motionpunk

sorry for this, there is a bug u need to change browser or something. It always happen for some people

Ryan Summers

Looking forward to more of these – really neat to see newish capsules combined with good old mograph tools to bring totally different things to life.

Marco Ruesta

Amazing great tips throughout the video. Thank you

Spenser Clark

killer build dude! I love the step effector tips for the point deformations!

Adam Zunder

Great stuff as always Thanos. And congrats on the puppers!

Erwin Kunz

oh dude, my head is spinning. The result is sooo cool. thank you. will do my own scene trying to render with redshift

motionpunk

thanks bud! next tut with render is coming soon and u ll be able to translate all knowledge to rS

Fco. Garcia Nava

Woah… this is one jam-packed little session with so much info and and tips procedural approaches. I’m amazed at all the solutions you find along the way to make it all work together. Especially love the connector tips. Looking forward to the follow up!

lei Rayson

Hello, when I enable turbulence, my feathers will flicker and the previously created shape will change. I'm not sure if this is a bug or something else. It only returns to normal after I delete the feather connection.

motionpunk

unsure. I will upload project files soon. Probably ur connections never worked correct in the first place and u have particles overlapping

Mantas Kava

Hey there! May I ask if there's some other/native way to re-sample splines in C4D besides using xparticles? Thanks!

motionpunk

yes, with mospline, but it doesnt work very well with updating or i had issues i cant recall. IF it works for u fine, for me it didnt thats why i use XP

James Clark

Hey Thanos, instead of using a spline mask to solve the mtSplineSample issue, can you not just turn off everything in the 'Display' tab of the mtSplineSample object? Turning off the display points, start point, end point and display gradient worked for me, and meant I didn't need to use a spline mask.

motionpunk

Good idea if works. Im unsure if its just a visibility issue. It shouldnt happen nevertheless. Spline mask ensures we are working with splines before anything else, it is like a connect object but for splines.

Chronox

What GPU are you using? I'm using a rtx 4090, but it doesn't work as fast as in your tutorial at all. Just wondering if anything is wrong with my settings:-)

MUHAMMAD TABISH

Awesome tutorial! really like the "procedurality" of whole setup! One question though is there a possibility of using something else instead of mt spline, don't have xparticles atm...haha Lots of love - Take care!

motionpunk

Thanks bud! Well supposedly everything should be done via a mospline (does the exact same thing as resample minus the smoothing part). But I have this specific talent/curse that all my setups are not fully working in c4d haha. I hope one day it becomes this fully working procedural tool :)

David

Thanks for the tutorial ! I've one question, I'm trying to clone the feather and have multiple ones "exploding" from the center towards the border of the screen. I can't figure out how to be able to clone it and animate it's position. It doesn't have to be dynamic, could fake it with some displacement but I can't connect the feater from its center if I transform into an editable object... any tips or idea ?

motionpunk

not sure, but this setup cannot be cloned via a cloner if i remember correctly. You need to put everything under a null and manually copy it around. Check project files i think i got a rig like this in one of them. If not i will upload. Let me know ! thanks

Ed

It would be really great in future tutorials to mention that we would need INSYDIUM and if not, how to use native cinema if not.

motionpunk

Unfortunately not everything is possible in all ways + a big part of my patreon is having xparticles available. They are handy for many tasks that c4d cannot

random_capybara

Love this tutorial, thank you very much for preparing it :)

Jeff Kellam

Great tutorial, I'm learning so much. One question: when I get to the place where we start dynamics, my rope segments break apart and then fall in the -Y direction, like normal gravity. I tried turning off every gravity setting I could find, but the segments still fall after a few frames and continue in -Y direction. What did you do to prevent that? I'm using C4D 2024.4.0. Thanks!

motionpunk

Hey thanks! Well stick to the c4d version this file was made, cause every version maxon tends to change many things in dynamics -still unfortunately-. Download project files for this and please make sure ur in the same version and let me know how that works!

Jeff Kellam

Well, your project file worked in 2024.4.0. The feather held together and moved under turbulence. So I must have missed a step when I tried to reconstruct it from scratch. It takes a lot of trial and error!

motionpunk

Ofc it works just not correct most of the time. There are many internal changes/bugs fixes and introduced for the dynamic system. In order to see if you missed or if it is indeed not working, open my project file in 2024 and if it is the same then you will know the answer :)

Roman Pytaliev

Incredible tutorial. I learned a lot of new things. I found a way not to use the INSYDIUM plugin by the way. To solve the problem you need to put Node Operator Resample Spline into Connect

motionpunk

thanks! yeah you can also do that with mospline as an alternative. Resample spline didnt exist in OM at the time of the recording if i remember correctly