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I mentioned in last week's post that I've been working on trying to make a PC port of Burnout 3 using Cxbx-Reloaded as a base. Currently, essentially no 3D geometry renders correctly in Cxbx, the garage only appearing as a black screen and nothing else. But, while I don't think you could call this fully "correct", after researching a lot over the last few months, I've finally managed to get some geometry to show!

I'll be writing up further details on my development blog on my forums, but I thought I'd show you guys first!

Comments

Chaotic Sky

Will this be able to run on Steam Deck?

David Sanguineti

Nice TRI! While it doesn't look quite NORMAL yet, it is definitely CULLorful.

MattKC

If everything goes right, yes! I'm a Linux user myself, so Linux compatibility is definitely a priority for me, at least through Wine/Proton if not eventually native.

IoI xD

that's a wild thing to do casually. how does cxbx make it easier?

Kevin Pike

I have no idea how it works, but I am quite amazed. I love Revenge and Paradise, but never did play 3. Think I will save it for when this project is nearly done :)

Max

Which distro? Arch BTW?

MattKC

I'm flattered, hopefully it doesn't take too long!

MattKC

Cxbx has already done a lot of the work for me; they've already set up the XBE loading and patched a ton of the necessary Xbox APIs themselves. What that means is I can focus on the parts that don't work, and hopefully get a working game a lot faster. Over time it'll probably move off Cxbx as more of the game gets injected/decompiled and can stand on its own, but having a working game from the get-go will make any further mods/injections easier to develop and test.

CrabHead

does it go to a race or is it still stuck?

MattKC

No in-game yet unfortunately, but I feel like I'm super close now that I know how to get this working