Josh Sawyer on Designing Pentiment - Extended Interview (Patreon)
Content
YOUTUBE VERSION: https://youtu.be/INxS9JlTwEI
0:00 - Role, Background, Previous Games1:01 - Origins of Pentiment3:55 - Pitching Pentiment/Art Style6:07 - Pentiment Prototype8:38 - Killing Off Different Characters10:09 - Why This Time Period13:04 - Cast of Characters 15:41 - First Characters Designed19:11 - Designing Andreas and Tassing23:45 - Pentiment's Story Structure28:38 - Planning Out Story Reactivity35:56 - Picking What Topics To Cover38:42 - Mithraeum/Jeremy's Background in Mystery Religions41:16 - Glossary/Making History Accessible44:31 - Things That Got Cut/46:03 - Microhistory Approach to this Time Period49:22 - Telling Less-Documented Stories From History53:53 - Gamepass, Release, Reception56:11 - Feelings on Game Dev Post-Pentiment59:06 - Team Members Shout Outs1:01:03 - How Did the Ending Change1:03:06 - Act 31:05:17 - Favorite Characters to Write1:07:51 - Time System