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YOUTUBE LINK: https://www.youtube.com/watch?v=51xnAYusKh0

Hey Patrons,

We're just about done with our extended cuts of Horizon (one more coming) and Noclip Sessions (two more of them coming). In honesty it's been an incredibly exciting month of planning and we have a stacked 2018 with loads of cool projects. Filming on a bunch of them starts this month - I'll have more insight into that in our Patron Show next week.

Until then, here's one for the Horizon fans;

In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. It's a fascinating chat with the person who stood at the center of the decision making team.

Hope you enjoy it!

Danny

Files

Designing Horizon Zero Dawn - Mathijs De Jonge Interview

In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS] Our work is crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video 00:00 Spoiler Warning 00:15 Pitching an Open-World 04:30 Creative Direction 10:47 Open-World Progression 18:26 Audio Design 20:00 Post Post-Apocalypse 23:30 Cut Content 25:25 Fast Travel 27:51 Greatest Challenges 31:35 Opening Hours 39:00 Murdering Tallnecks 41:20 Cauldron Design 45:37 Tribal Hunting 50:21 Credits

Comments

Tohir Tillyaev

I really enjoyed this interview. Gets me really thinking whether I should take my behind from IT Research world into video games production...