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YOUTUBE LINK:  https://www.youtube.com/watch?v=EjvrTa6IKW8 

Hey Patrons,

The second video in our series on Hitman is a short one, but one of our strongest. In it we talk to the designers of Hitman (2016) and Hitman 2 about the work that went into designing Paris, the first of our assassination sandboxes. 

The third video is longer at around 30 minutes. It'll be live on Monday of next week, with the final episode two days later on Wednesday the 7th. We hope you're enjoying the series. Let us know what you think!

Danny

Files

How the Simulation of a Hitman Level Works

SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Filmed & Colored by Jeremy Jayne Hosted & Edited by Danny O'Dwyer Music Used: Showstopper - Hitman OST: https://www.youtube.com/watch?v=yzqOy0_VIFk Ticking: https://us.audionetwork.com/browse/m/track/ticking_89980 Count Down to Death: https://us.audionetwork.com/browse/m/track/count-down-to-death_113117

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