Home Creators Posts Import Register Favorites Logout

Content

YOUTUBE LINK: https://www.youtube.com/watch?v=_97zYunu2w0

Hey Patrons,

In the first in our new series breaking down the game design history of industry veterans, we talk to Edmund McMillen about the design of Isaac, Meatboy, Bumbo and everything in between. We hope you enjoy it. Shout out to Jeremy for doing the lions share of the edit. 

Let us know what other industry veterans you'd like us to chat to. We already have an interview with Tim Schafer about 20 years of Double fine recorded.

Danny

Files

Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip

SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Edited By Jeremy Jayne & Danny O'Dwyer Filmed by Jeremy Jayne Hosted Danny O'Dwyer Closed Captions: Megan Carnes Timestamps: 0:00 - Intro 00:27 - Dead Baby Dressup 01:42 - Host 2:25 - Tri-achnid 3:41 - Meat Boy 6:19 - Gish 7:22 - Aether 8:13 - Time Fcuk 11:00 - Coil 12:54 - Super Meat Boy 17:01 - Indie Game: The Movie 19:35 - The Binding of Isaac 24:32 - Fingered 27:01 - The End is Nigh 30:19 - The Binding of Isaac: Four Souls 32:26 - Mew-Genics 33:13 - The Legend of Bum-Bo 36:25 - Ending 37:29 - Credits

Comments

Brad Burden

Fantastic doc, just became a patron just because this is my favorite content on the web or anywhere for that matter right now. Great stuff

Björn Blankenheim

Tim Schafer had gallbladder surgery when Broken Age development took so much longer and Double Fine had to secure another project (Adv. Doc. Ep. 17). Game development is rough... This is like a very dark thing Schafer and McMillen have in common...

Tohir Tillyaev

Hands down one of the best docs. Not only because how interesting Edmund is, but the editing, the pacing. This series is awesome!

Michael Fossbakk

This is really great insight into Edmund! Curious, I noticed this wasn't edited with his games in chronological order. Was that intentional?