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YOUTUBE LINK: https://www.youtube.com/watch?v=1OHo8TRcCAU 

Hey Patrons!

Our final doc of the month is one that comes off a bunch of videos where storied developers talked about how difficult swords are. 

In this 30 minute look at the design of Chivalry 2 we explore the creation of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.

Apologies again for the accent.

Danny

Files

How Chivalry's Designers Fought to Make Video Game Swords Fun | Noclip

This documentary was available EARLY for Patrons ► https://www.patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Edited & Hosted by Danny O'Dwyer Filmed by Jeremy Jayne Gameplay Capture by Frank Howley Captions by Megan Carnes (for the last time, thank you Megan!) 0:00 - Intro 2:01 - Chivalry's Origins 5:02 - Training Keyboard Warriors 11:08 - Audio & Visual Cues 15:03 - Screaming Together 17:28 - Creating the War 21:47 - Respawns 24:55 - All the World's a Stage 27:00 - CREDITS

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