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YOUTUBE LINK: https://www.youtube.com/watch?v=Bthei5ylvZ4

 Hey Patrons!

As promised here is an extended cut of my interview with Mick Gordon, the composer behind DOOM's phenomenal soundtrack. We talk about the creative process behind writing a soundtrack, the challenges of working remotely, and what it's like playing the final version.

This interview was the first we've done over Skype, and though that's never ideal, we tried our best to frame it in a visually interesting way. I hope you enjoy!

Danny

Files

Mick Gordon on Composing DOOM's Soundtrack

In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product. Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/noclip Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers. 00:00 - Into the Industry 02:46 - Creative Language 05:30 - Joining Doom 2016 06:50 - First Steps in Audio Design 09:05 - No Heavy Metal 10:27 - Music Upfront 12:10 - Hierarchical Music Design 14:49 - The First Listen 18:04 - Doom Live 21:10 - Post-release Reflection 24:54 - Glory Kills 26:10 - Work-Life Balance 30:25 - What Comes Next

Comments

Daniel Nøss

This was really interesting, really cool to hear how he approaches his work, also really good questions from you Danny.

Tohir Tillyaev

Ok. So I'm not in the gaming industry but I consider myself a creative person, so listing to a mastermind like him, talking about his creative process was very interesting, educational and inspiring at the same time. I think we need more of these people, Danny! And hey, he is working on his own title man - I hope you didn't hang up without asking whether you can work on something around that together? :)