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NOTE: CURRENT VERSION is 1.0.2

THIS MOD LETS YOU SWAP ANY MODDED ENGINE INTO ANY MODDED VEHICLE.

I have always wished that I could swap any engine into any car (vanilla OR modded). So, I went out of my way to create a tool that allows you to make all of your car mods, engine mods, and base game vehicles compatible, so you can swap any engine into any vehicle, for any reason! This mod truly is the icing on the cake for beamng as it allows for more realistic engine mods to further the realism of the game with incredible sound mods and so on. Hope you enjoy, message with any questions or ideas.

Frequently asked questions:

Question: Is this mod gigantic?

Answer: No, with 376 engine mods, it's around 50mb. It does not effect vehice mods source files.

Question: Are there visible engine models?

Answer: Not yet, its a much more complex task, but I am currently working on it. There will be frequent updates.

Question: Why isn't it free?

Answer: I am trying to make the greatest BeamNG mod of all time, and dedicate over 6hr a day to this project. I rely on the mod being valuable, and paid for, to continue working on it.

30 SECOND INSTALL/USE GUIDE

WRITTEN INSTRUCTIONS:

Download Python (completely safe, just runs the application script) Python Release Python install manager 26.4 | Python.org

Extract the "All Mods Engine Compatibility zip" and run the start.cmd

Select your mods folder for BeamNG Drive and all of your engine mod folders (select all of them as once, and simply repeat the process if you have too many to do in one run)

Click Build and enjoy limitless engine swaps once task is completed!

Note: There is a README.txt with instructions and more details as well.

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Comments

rondadon316

you the goat bro!!! i been needing this so bad

ReShadeGOD

I've been needing it too! Happy to help, more to come.

Jay Pedder

none of this makes sense to me im to slow for this enjoy the $5

BOSS

Hello! First of all, thank you for this amazing mod ("Every Engine Every Car 1.0.2"). I have a small issue and a question regarding how the tool scans mods. I made a mistake earlier and extracted all my mod .zip files directly inside the main Steam game directory (steamapps/common/BeamNG.drive), and unfortunately, I don't have the original .zip files anymore because I deleted them after extraction. Now, the tool only looks for packaged .zip files in the user mods folder, so it cannot find any of my extracted mods. My question is: 1. Is there any workaround or solution for this so the tool can read extracted mods from the main game directory? 2. Or is there a way (or an alternative pre-made file containing all engines) that I can place directly into the main game files instead of using packaged .zip mods? I would really appreciate your help or advice on this. Thank you!

ReShadeGOD

BeamMP support is coming soon! Working on getting you guys swapping engines with friends.

pp, [p,.

i keep getting build failed

Siver Jordgrav

How do i do this without any engine mods? i tried downloading some but none of them work, and i cant get the stock engines to work either?

Gabriel Northington

idk if im slow, did something wrong or just both. but i did every step and the mod DOES work.... but ONLY on my modded cars, not vanilla. what do i do

Colton Lee

these instrusctions are fuckin horrible bro

ReShadeGOD

Please DM for help and I will gladly walk you through it! Process gets easier in newer updates!