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SWAP ANY TRANSMISSION INTO ANY CAR! Your engine catalog now has a transmission catalog to match!

What’s new

-Transmission swap catalogChoose Manual or Automatic, then browse transmissions sorted by gear count. Sequentials are under Manual; compatible DCTs and CVTs are under Automatic. Clutch, flywheel and torque-converter options remain available where supported.

-Easy updates—even after closing the appAdd a mod normally, reopen the app and click Scan for new. Your folders and selections are remembered, and cached work is reused.

- RAR preparationSupported RAR packages can now be prepared alongside your ZIP and unpacked mods. Installed 7-Zip is required for RAR files.

Fixes and cleanup

Fixed previous-engine tuning parts remaining after changing catalog engines.

Problematic vehicle data is reported and skipped so healthy vehicles can still build.

Improved UI and automatic folder detection where possible.

Cleaner download folder with START.cmd easy to find.

INSTALL GUIDE:

Close BeamNG.

Download the attached 1.0.4 ZIP and extract it (outside your mods folder)

Run START.cmd and select your usual mods folder and BeamNG.drive game folder.

Click Scan mods, then Build compatibility ZIP. It replaces your existing universal_engine_compat.zip; keep only one generated compatibility ZIP active.

Launch BeamNG with your original source mods enabled. Find the new catalog under Transmission in Vehicle Config → Parts.

Use Scan mods + Build for this first upgrade. Afterward, add mods as usual and use Scan for new, including after closing and reopening the app.

INSTALL GUIDE (FIRST TIME)

Python Release Python install manager 26.4 | Python.org (Python Install Manager here)

What’s next — Update 1.0.5

MORE MOD COMPATABILITYTargeted fixes for the vehicle and engine packs you’ve reported (example: RK highly customizable engines) including missing tuning options and compatibility gaps.

Major UI improvementsA cleaner, more intuitive application that makes scanning, browsing your catalogs, and updating compatibility easier.

Automation engine supportWorking with Automation creators to bring engines from their BeamNG-exported vehicles into the catalog, with representative testing before calling it ready.

Much More! (to be announced in coming days!)

You guys are pushing me daily to work harder and harder, and I can't wait for you guys to see what's coming.

Visible models still in development, making progress!

Thank you for supporting my work—happy swapping!

Evan (ReShadeGOD)

Files

Comments

luke joshua

unreal work dude. so keen to jump in and give this a try. plenty of build ideas already

ReShadeGOD

Lets go! Thanks for supporting. Thats whats keeping these updates pumping!

Jizzle Jay

literally thee best mod ever made for beam and it keeps getting better, awesome work! can’t wait for visible motor swaps!

ReShadeGOD

Thank you! Stay tuned for more mods on the way!

Liam Nelson

Is this working with RLS mod yet ?

ReShadeGOD

its been working apparently, according to multiple members. Let me know how it goes for you!

Cam McFadden

im getting an error saying steam cannot be detected automatically and i need to go to my steam library but I purchased the game of the epic store

Ryan Fernandez

Is compatibility for vanilla cars coming in the next few updates. I got McLaren v12 waiting to go into a bolide

jack evans

the video doesnt work

ReShadeGOD

Vanilla compatability dropped in 1.0.3 its already here!

Dd Dd

what happens if u get more car mods do i do the scan again?

Misu

the paython link ?

ReShadeGOD

Use the "Scan for new" button after installing new mods! Happy swapping!

ReShadeGOD

Sorry! In post now. Happy swapping and DM for support!