Omniscension Devlog 1 (Patreon)
Content
Heyo everyone!
First week after our break on Omniscension and we have a lot of progress being done already!
First up, is our modeler is actually going over our pre-existing models and giving them some touchups and QoL fixes. You can see Kathy's glow-up currently in progress here!
On the 2d end we've been developing the main ground unit forces that Sophia will be fighting initially (Kathy is just our tutorial fight). These were my designs and some parts are being used for our final which I will showcase in a different update! These are the MAIDS troopers!
And finally on the dev end, I'll let Lusia take over:
"Hello folks Lusia here! Today I wanted to write in what we've been working on for some time. An omnigoddess such as Sophia herself needs to have some sort of destruction to it right? Which is what I want to tease about today. While we do plan on Sophia to keep growing from a regular human height all the way beyond universes, there's a lot of things to take into consideration and planning for something like this to happen. While I won't deep dive too much into the destruction system that we're currently working on, rest assured that your PC will not combust into flames when something gets destroyed in game.
A top level explanation, the destruction system utilizes four different tiers to identify how the destruction takes place. Afterwards it calculates a ratio between Sophia's size and the size of the destructible object. Depending on this ratio, different things will happen. Perhaps one day I'll do a proper deep dive into it and explain how it was achieved.
We're also in the middle of reworking the combat system, we're making smooth progress on this as well! Honestly excited to let you all see it once it's properly done! All I have to say is if you like hack and slash games with some techniques, you'll be enjoying it! That's it for me for today! Hope you all have a wonderful day!"