Omniscension Devlog 3 (Patreon)
Content
Hey everyone! We have some pretty big, juicy news for this update!
First off, after screening a number of incredible people, we've hired our new animator to help us out! Check out their incredible test with the newly updated Kathy model! They'll begin working next month on some custom Sophia moves!
Next up, remember our MAIDS troopers from the last update? Well here's the modeling progress so far! Still some time before they can be textured and rigged but its already off to a great start!
In regards to 2D, I'm in the progress of cleaning up our next trooper variant, the Shield Bearers! Gentle protectors who will knock you around, and block your attacks.
And finally an update on our development progress, which I'll let Lusia talk about:
"Hello everyone, Lusia here! As you might have seen we do have a lot of things that are a work in progress! Our team is hard at work making this game and we hope to be releasing a playable build for you all soon! No exact date as of yet but sometime around end of the year if all goes well. Think of it like a Christmas present! ;)
So as you might have seen from the GIF, the combat rework is well underway with some simple combat inputs implemented now, for those who personally know me, you know that this is not enough, this combat system is only scratching the surface of what we have plan for combat. And now that we have a gameplay animator join our team! It’s going to look a lot better! We’re excited to share animation updates as well later on with you all!
I am forever grateful for the love and support you’ve shown us for our game! We hope that you will enjoy it when the time comes!"