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And the next Monday Update is around the corner, bringing the latest developments in MIST. I can't say for sure when the release will be because I encountered some trouble. But it should definitely be mid November.

Everything new:

I've written a very good amount of dialogue.

Made some new backgrounds to be used in the different dungeons. Some for the forest and some for the city.

I also implemented a new enemy type.

And made changes to the exp system. Making it have a 25% chance of giving you some extra EXP.

I also made more sprites for Lily.

And I am working on a new room in the house, or rather a room that will be repurposed soon.

I've also changed the code for the gallery to make unlocks persistent. That way you will have scenes unlocked even if you start a new game.

And I built some new 3D Assets to be used in the future.

On top of that I also made the first animations for 0.6.

Now I want to be honest have to say. The last weeks were a bit rough. Not because I hit a roadblock or anything like that, but because I took a week off after the release of 0.5. This was pretty much the first week since I started developing where I did 100% nothing for the game. Except for planning out the update.

And that is something I am never doing again. Getting back into it took me another 7 days where I was struggling to keep my concentration up and was almost unable to produce anything creative. So the next time I am taking a small break I will keep doing at least a little bit every day, just to stay in the rhythm.

The good thing is, I bounced back and am feeling really great right now. Development is fun and after the turbulent last two updates 0.6 is stepping on the brakes and will focus more on the girls. Which also means that it will have more scenes than usual.

That is all I have to say. I wish all of you a happy week and you will hear from me either next week or with the next Monday Update.

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Comments

Beledia

No worries! Keep up the good work! It's one of the bestest games over here, your animations and graphic style really are great, it's lightyears from a tale of Eden in term of scenes I think so it really is harder but I trust you on making a great update. Sending you courage 💪 (sorry for my poor syntax)

Marminus

Damn good game! Clearly done with love and passion. I like it very much. The only thing I would change is sex animations. They are too fast for my taste. At least they are good for climax scenes. If we had an option in which we had a choice of speed in said animations then it would be even greater realism. Besides that I would like to ask. In what programs did you make your models and was it by sculpting?

395games

I do everything in Blender. I use CC0 Basemodels from Smutbase that are aleady rigged. To change their appearance up I use basic hard surface modelling techniques and shape keys to keep the rig intact. I make new clothes and hair which I then rig and start painting all the textures for clothes and skin in Substance painter (Which I am fairly new to, I bought a perpetual license in a steam sale, so I know that I've spend 100 hours in it as of yet, there is still a lot to learn in the texturing department). I sculpted and rigged the models myself in A Tale of Eden and came to the conclusion that I am not good enough for that. Sculpting isn't my strong suit and I'd rather focus on the rest. I think that answers everything and was maybe even a bit too much... Sorry.

Marminus

No need to say sorry for being more informative than asked for. We are all humans and in need to learn new stuff. I will save your reply because I too wish to dive in game development and your answer cleared up my doubts where to start my journey. I hope that in the future I might enjoy working with You or other developers on some exciting projects. Thank You very much for your answer!