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It's time for another Feedback Thread. Let me know what you think about the game.

And I don't take offense to criticism, feel free to be open and honest. It makes the game better.

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A R

The first time you play the shop minigame it would be nice if Enna gives a brief 2 line description of the items before throwing players into the minigame. For example the first time you talk to her to start the minigame, highlight the potions and have her say "these are the potions, they are useful for A, B, C" then highlight the shelves and have her say another similar 1-2 line dialogue. Repeat with all the items you can interact with at the shop. Not knowing where you can click and having to ask Enna for help until you figure it out makes the minigame a bit slow and tedious the first couple of times you play it. She should still be there to help the player but it would be nice if she could give a proper tutorial first.

RMZ

Yeah this would help immensely. It's also harder if you're a slow reader because the timer keeps ticking.

RMZ

New lighting is great! Also the beginning feels so much more coherent now. Great work!

RMZ

One thing I think would help with the minigame is if the timer stopped after you picked something so there was time to read the response. Now I have to spam click it away to get to the next customer.

Snikmah2016

Well the story has now gripped me, art and animations are also great and really looking forward to more. 2 minor things: 1, make the 'cum' button outlined or something, hard to see it in one of the new scenes. not saying it needs to be screaming for attention but i thought it was in a long animation for like 10 seconds before i realized it was there. 2, in the mini game just pause the timer for a sec when we click the item/answer so we can read the customer response. not big and i can see not wanting to make it any longer but i kinda want to immerse a bit.

Fire •

Few bug issues related to the mouse wheel scrolling between text boxes, and the minigame being somewhat obtuse (in the way that there Is no way how to know what items do what, or what their purpose is). Otherwise, others have mentioned my other opinions. Very curious about how the plot is progressing, excited to see it!

Tuor

I like the game overall and think it's going in a good direction. But, like many others, I think that the minigame needs some work. The central problem that I experienced is that the Player has no idea what, exactly, the products are or what they're good at doing, and has no way of finding out. Without knowing that, it's impossible to reliably connect the client's want with the appropriate product. That means, unless we want to rely on random luck, we have to ask Emma and wait for her response. Additionally, I think that the various products should stand out more in the shop and they should have names that appear when highlighted. Perhaps have something in the minigame intro screen that gives a list of the products and what they're good for dealing with. Then it becomes a matter for the Player to memorize the list or at least create a sort of mental association with the names and locations in the shop so that when the customer gives his/her wishes, the Player is *able* to make a fairly quick association and click on the appropriate product. Also, I think that rather than one failure causing the customer to leave, it instead invokes a time penalty (which could be the time wasted trying to find the right product in the first place) and you can try again. I guess leaving it as is wouldn't be too bad, but it just seems... extreme that the customer would leave so easily after going to the trouble of visiting the store to begin with. As I said, the overall game is fine. Oh... and that red text is a bit... distracting and I don't like it much. However, I realize that this is an artistic decision you've made and my dislike is merely a personal thing and not a very strong dislike for me, either.

H12

Jesus, this looks good. Im not to sure about the minigame but the rest is great.

blobmaneatsme

lighting looks great, loving the story, particularly snake girl. the date mechanic and countdown lock look really good. that plus the investigation mechanics introduced last update makes it feel like you have a really solid foundation of how the games going to work I like the shop minigame in concept (you get better at the game as you get a better understanding of whats in the shop) it could just use a bit more clarity as to what Items can be interacted with. and the timer before a new customer shows up just feels bad, like there's no way for you to do any better so you just have to wait it out

thatguyhiding

My feed back for the minigame has already been stated by others so ill skip that part but I will say it gave me nostalgia of playing Recettear lol. Did you update the first chapter cuz it felt more fleshed out for some reason? If you did, a small comment on the new chapter release page would be super helpful to know if we should replay and give feedback on older chapters. Doesn't need much info just "Chapt X has also been updated." If you didn't, then perhaps I've gotten better at following the story than last time lol. As for Chapter 2, I really like were the story is going. Seeing Enna go from super compassionate to more distance gives hints that she may not have been as close to us as I originally thought but maybe she did want to be before we died (reinforce by her interrupted comment about not any corpse would do.) Also, the comment about Deaconess knowing more about us and "The Woman" could be a hint that we might have been closer to her than to Enna, which really peaks my interest. Moran is an interesting new character with nice hints about our past with her. Moran attacking so quickly is a bit strange but perhaps it has something to do with our past or maybe she really didn't want to hurt us but instead just scare us. Enna not giving warning is also a bit odd but perhaps she also had her reasons. Considering the questions answered about the blob people with Madame Dove (which was kinda funny and understandable) then I think the character choices will explained in the future. Seeing her walking around nearly naked is a bit odd especially since she's a demon and might not want to gather all the attention. Maybe she could use some form of Glamour (like in fantasy stories) to appear clothed to most people except those touched by The Morn. So far she's a fun character which I can't wait to learn and interact more with her. So far so good. Excited for what the future of this story holds.

MuteButtonHero

Liking the game. I played the mini game maybe a hundred times and got pretty good at it but I agree with some of the early comments and suggestions about it. I'll just add that having the items outlined in some way would have been a big help since I didn't even know what I could click. I just tried clicking every surface in the shop until I found most of them. With Moran, if there was a way to have sex with her beyond that first encounter, I never figured it out. It was hinted at but I could not find the game mechanic to do it. Blurry fade in when waking up could be a little faster. How often do you lose a life point? Is it one per day? Then you have to have sex every day or in a few days you die? And no way to get ahead or recover if you fall behind? Plus how many date point can you get in a day? One at most from what I've seen. So you need to work every day, get an excellent score (4 satisfied customers? or maybe 3?) to earn that date point, then have sex every day to stay alive. Am I misunderstanding some of the math? If Enna takes you on a mission do you lose a life point for that day? If so, you'll be dead after a few missions. Or maybe I was just confused about some of this.

395games

You lose one point a day and you have five points. so you need to have sex every five days.

MuteButtonHero

So having sex restores ALL your life points? That's what's I was missing. I thought you only got 1 back.

Oracle

Late feedback (I had family visiting for several weeks so couldn't really play). The plot is a slow burn and pretty much took up until this update to really start clicking for me, but I am guessing that the build and mystery are by choice. I am hoping that the back and forth of the MC having questions that Enna cannot or will not answer doesn't become too much of a recurring theme or that there is variation. Again, I can respect that it is part of the mystery of the story, but if it becomes obvious that questions won't be answered that the MC takes a different tact or Enna starts opening up or something. I think it would just be frustrating if it just becomes some kind of habit. I am really liking the two female characters so far, and I also like that while they are all down with sex they also aren't just immediately falling all over the MC or signing up to be in a harem or something. It would be great if there still is some of that slight distance, mystery, and tension to the relationship for a while (if not the majority of the story). It gives a kind hot dynamic, I think, and also gives a good opportunity for a nice build in the relationships. Super excited to see how things progress. I think when the next update is released I will play the new content then maybe take the time to start the game from the start again to see if there's stuff that I missed, which I normally would not be motivated to do for most erotic games.

ihereou

You got a solid gameplay loop. However, this update felt small due to the story content, so I would recommend sperate it into 2 type of update, gameplay, and story.