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You found a bug or just want to share your thoughts on the game with me?Leave a comment and I'll be sure to read it.

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Josh

My general feedback: I haven't started the game yet. I'm waiting for 1) a substantial amount of the game to be done, and 2) you to settle all the fidgety little decisions that need to be made about structure, layout, etc. I mention this only to stress my patience in supporting you in making the game you want it to be. You've proven your skills with Myst in creating atmosphere, story, character development, so don't feel you need to prove yourself. Make the changes now, early on; don't feel you are locked into a decision made in v. 1 that doesn't seem perfect to you now; don't worry about making us start over because you've made a change that doesn't support saves. Heck, even later on, I'd be fine restarting if it improved the game (there are very few dev's I'd say that about). I enjoy following progress and hearing how you've improved visuals, animation, etc; I'm so psyched to start the game, but I'm also patient.

John Holmes

I'm on Android and I transferred a save from 0.2, and I can play the game but I don't see any new content at all. I can talk to Moran during the day and ask why she has to follow my orders (she ignores me), and Enna just does the repeatable handjob. I guess I need to start a new game?

395games

Are you playing the right version? Checkthe version number in the bottom right of the main menu.

John Holmes

It definitely says 0.3 on the main menu. My journal says "Go on your first date with Enna!"

John Holmes

Ah I think I fixed it by sleeping instead of ending the night with Enna. When I slept, a story event started. It just didn't trigger when sleeping with Enna I guess.

395games

Yep, that's supposed to happen. I think the tooltip message is actually the problem here. I didn't think about how it would display with old saves so it's misleading. GOod to hear that it works.

H12

Shit, i have to restart and i cant skip through a game like this so ill need some time

RMZ

Enjoyed the update! It was a little too focused on Moran though. Not that I'm complaining about more content for her, loved what you did, but with only one other thing to do, it felt a little grindy having nothing else to do but fish. Shop minigame is a lot better now! Great work on that.

TheGentleSpirit

The fishing minigame needs balancing. Holding space to hook feels unintuitive, The timer is decent enough but the final QTE is just aggravating. Is the size of the catch line RNG?

John Holmes

I believe the size of the catch zone correlates to the size of the fish. Bigger fish has smaller zone. Fish size is rng though, so I guess by extension zone size is too.

John Holmes

Feedback: I love it. Ever since Mist, you've been a favorite developer of mine. You really know how to world build and craft an interesting story. You never cut corners for quality, and you use your own assets which leads to a unique aesthetic in a sea of games using stock assets from like 3 different libraries. I'm always pleased by how you make not just a good porn game, but a good game in general. I can tell you have passion for what you're doing, it shows. I hope you're able to continue pursuing that passion for a long time to come.

395games

Fish size is actually only partially rng. There are a bunch of different possible patterns for the fish sizes, that all come down to the same possible max points to ensure that you can always reach that +3 affection at the end.

395games

And you don't have to hold space while playing the minigame. Just pressing the buttons when they appear is enough.

Rachnera

Scaroused: Normal reaction when dealing with a snake girl that can just eat about anything whole. I'm not super clear how the hooking part of the fishing minigame works. Seeing nothing, I just clicked repeatedly until indeed hooking somehow happened. From that point onward, no more issue. Otherwise, not much to say about this rather short update. The foundations for greatness are there. But the game seems to have not yet left the awkward phase where a ton of behind the scene work need to be done, to code mechanisms, design and render new locations, and so on. So not much to actually say when looking at the machine from the outside.

VikatBhram

I really like how this is going so far, and after seeing your work with 'mist' I have faith that this'll be just as good, potentially better than it. Every complexity and flavour goes with the game and I have more or less no complains. just make sure that the updates are considerable even if not regular. And I for reasons do want but cannot subscribe to you, but I would love to get news about the udates, regularly.

Long Tran

The game's obviously still SUPER early in development and there's still a TON of content to add, refinements to be made, and post production patching to be done... but on a 'play by play, patch by patch' basis? Still not much to say other than the art looks great, the foundations are there and what you have for a decent game loop is coming along. You can definitely see the growth from the experience from MIST.. As for what's improved for sure? The shop minigame is SO MUCH clearer and just that one little change is super nice. Oh, as a minor suggestion, and one that doesn't need to be added now... maybe add in some in game books to flesh out the background lore about the world, the demons, and just... little random things like that? MIST had the whole 'post apocalyptic' vibe so I was always hoping for more of those kinda apocalypse logs or something. A library would be a cool place to think about adding? Maybe even a book shop? Hell, some random notes would be cool sometimes. But yeah, so far, so good. Alright. Finished the update. Fishing minigames ALWAYS need tweaking after getting implemented. Truth. As for the content? ....Short, but GREAT setup for the first dungeon and second haremette recruitment. Very engaging. Short length aside, I was pretty satisfied. With the experience overall.

thatguyhiding

Finished playing the new update and I thinks it's pretty good so far. I like that we got more info about Demons and how they work and think, though I now wonder how much of the original person is left after a packed cuz Moran seem to distinguish from herself (Demon) and her host. I wonder if Moran also has a Demon shadow form like the new one we met. I also like that we got world building on how the Mist and teleporting work so it doesn't feel as overpowered. While the new character's eye color and eyebrows remind me of Moran, her physique being thicker and her body language being more reserved really helps distinguish her so I'm excited to get to know her more and learn what motivated her to summon a Demon. I really loved how the tables were turned with the us knowing more about fitting in the regular world and the Mist knowledgeable girls being the fish out of water. Plus, the press pass from our former life adds a bit of intrigue. Getting to know Moran was really nice, I loved how she went from indifferent, to seeing us as useful, to playful, to then bewilderment/annoyance at respecting her boundaries lol. Overall really enjoying how the game is turning out. The few complains I had last update, like some world building (teleports) and parts of the shop minigame, were addressed and fixed and this update doesn't seem to have any problems so I'm excited what the future holds.