v.08 is complete! (Patreon)
Content
To all ye naysayers (of which there were none,) I say, ha! As of 3:47 AM, EST, v.08 of Crisis Point: Extinction is complete and ready for release, despite the short time window to completion after v.075! It was tight, but I promised you guys I'd catch up in January and I refused to let you all down again. As of now, Patreon hasn't even started charging cards so the update isn't actually being sent out yet, but it's fully ready for once things go through! Time to go over the completed goodies!UPDATE v.08 GOALS-Implement Spread Shot upgrade-Finish Wire Shot upgrade-Add new enemy (Flying Aliens)-Implement menu to disable objectionable content-Update boss fight, modify difficulty-Add floating platforms for Wire Shot-Create more content (areas)-Over a dozen minor issues fixedFor those of you interested in the minor issues, I'll go over the more interesting ones at the end of the post. Some of them were things I had been meaning to fix for ages and just kept forgetting about. On to next month's goals!UPDATE v.09 GOALS-Begin implementing Map system-Implement checkpoint system (NOT save system)-Implement more uses of the Wire Shot-Add new movement stance (limping) to be used for various status effects-Add flying alien's cumming animation-Add new enemy (Latchers)-Add new environmental hazards-Create more content (areas)-Fix more minor issuesv.09 is.. ambitious, to say the least. I honestly have no idea if I can get all of this stuff done in time, but I'll try my best! Please say you'll forgive me if I have to knock one or two things back <3This has been an interesting month. Lots of stress all around, from taxes and health insurance and all sorts of garbage. Now that it's over though, I'm satisfied with how it went, and extremely happy with the update that came out of it. Hope you guys enjoy it as much as I do!-A42Minor Issues fixed in v.08-Slimes still spawn items when killed by leaving zone-Slimes jump animation when kicked is sometimes incorrectly timed-Items do not disappear after changing zones-Arrows do not damage enemies-Tentacle activation radius should be slightly bigger-Arrow traps need 'cooldown' timer after being triggered-Some areas too dark in windowed mode, adjust lighting levels-Player can stand up while crouching underneath something by using Aim button-HP collectible spawn chance doesn't scale properly-Boss particles hard to see in windowed-Moans for slime duo scene are incorrect