Aaaaand done! v.10 release! (Patreon)
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Hello again, Patrons! Everything is done and tested, and as far as I can tell there are no outstanding issues, so v.10 is officially ready for distribution! Nobody's pledges have been processed yet so I'm even ahead of the game a little - BIG change from last month! The pause system took some time to work out, but aside from that it was all very smooth sailing compared to usual.UPDATE v.10 GOALS -Enable Pausing function (will require large system reworks) -Finish implementing Map system (missing powerup icons) -Add new enemy (cumshooter) -Finish Limping animation -Begin working on new boss-Improve Latcher animation -Create more content (areas) -Fix more minor issues The boss fight isn't finished yet, and thus isn't available in the game. However, he's been fully planned and I'm in the process of animating him. I'll share a sprite of him with you guys as soon as I'm happy with it! (You can probably figure out which room he'll be in too, it's pretty obvious if you ask me.) Aside from pushing the new area back, nothing else in this update had to be scrapped. There's some polish here and there I'd have liked to add, but I can always touch things up later. Now then, on to v.11! UPDATE v.11 GOALS -Implement Gamepad controls -Add in 'teleporters' to skip past old content -Work more on second boss -New enemy-Introduce new area -Create more content (areas) -Fix more minor issues The list of goals isn't too huge, but some of them are big. The new enemy being added is.. shall we say, special. It will require more effort than any of the normal enemies added so far, so I might have to space it out over the next few updates, but you guys are gonna fuckin' love it, I promise you that. I'll share some more info about him later in the month. Aside from that, v.11 will be focused on creating new rooms and finishing up that boss fight! I hope to have it fully finished by May, if all goes smoothly. Anyhoo, that about does it for this update. I'll keep you guys posted, and as always, thank you so much for all of the support you've given me! Crisis Point is really turning into something special in my eyes, and I couldn't do it without you! -A42 Minor Issues for v.10 -Boss can still be shot/do damage while dying -Modify Warped Soldier shot timing -Unbreakable horizontal barrier in caves changed to black blocks -Add background for Summit area -Another attempted fix at rare H-scene crash -Single flying alien can no longer loop Alicia in sex scene against wall-Slowed flying aliens' attack down slightly; increased their startup speed-Kicking slimes on slopes now works better -Depth issue on flying alien nest fixed