And lo.. it is done! (Patreon)
Content
7:46 AM, almost 15 hours straight, and v.13 is finally done! I'm exhausted as hell, so I hope you guys will understand why I'm not spending tons of time on this update post! UPDATE v.13 GOALS -Polish second boss and finish his animations -Officially add Double Jump powerup -Add points for Alicia to heal at -Start adding new enemy with at least one H-scene (Alraune) -Finish misc Breast Expansion animations -Create more content (areas) -Fix more minor issuesIt may not look like much more than usual, but there was a ton of work put into this update. THREE new H-animations (not just reworks either - these are all completely new animations), roughly a dozen new rooms to go through, a new enemy, real double jumping, and healing stations make up what is probably the biggest content update Crisis Point has had yet! I've said that quite a few times, but perhaps I just keep one-upping myself. On to v.14! UPDATE v.14 GOALS -Begin work on 3rd boss fight -Update BE animations for certain enemies to make breast expansion more noticeable (aka bigger breasts) -Animate Alraune BE H-scene -Update Alraune attacks to include libido-enhancing spores -Start working on detail animations for Alicia -Create more content (areas) -Fix more minor issuesThis next month is slightly lighter on the "new H-animations" side of things, but there should still be some sexy stuff to look forward to! If you want to get your input in, I'm not entirely sure what to do with the Alraune's BE H-scene, so if you have any suggestions, feel free to shoot them my way!That's it for me today, guys. I'll send out the update as soon as I wake up, assuming Patreon has started processing pledges by then. Thanks so much for your amazing support, everybody!-A42 UPDATE v.13 MINOR ISSUES -Alicia now has proper animations for injury while limping -Holding crouch will now shift the camera downward to view what is below you -Locations where new enemies will be encountered are now indicated in the walkthrough -Fixed Alicia being able to aim while limping but in the air -Force Shot now causes damage against the 2nd boss -Dying against the 2nd boss while gooped will no longer prevent the game over animation from happening -Invulnerability period after getting hit by 2nd boss has been extended -Parts of the 2nd boss that have been broken will no longer hurt you on contact -2nd boss color scheme brightened for better visibility -3rd color vial added to the Warped Scientist's arsenal