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So, I'm considering removing the 'air dodge' ability. I initially thought of it to give Alicia more options for dodging attacks, but now that the combat is starting to come together, I don't really think she needs it. Double jumping and sliding give her a lot of mobility as is, and the air dodge would serve no purpose other than just for dodging attacks. I don't think it's really a necessary addition, and it also means I have to balance monsters around that additional ability. It would also simplify the control scheme a tad.So, to my Patrons, I ask this question: do any of you think you would really miss it? I know it wasn't in-game yet, but I'm heavily leaning towards scrapping it.

Comments

Luso

In a 2d scrolling game I really don't think air dodge is necessary. I like the slide that she already does and Alice can have different weapons for her secondary slot so you can use a good offensive instead of having another way to dodge.

Mark Herrig

I would probably agree with others here and say that the air dodge is likely not necessary. I think an airslide would be cool though.