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This scene is a part of the Chapter 2 from the FD2.

It is  a voyeur scene, so it just plays automatically.

Just sit back and enjoy the ride!

Works with 2D, Vive & Oculus. Remember to set the Graphics quality to Fantastic!

DOWNLOAD 

Vive DOWNLOAD  Should also work with the Oculus, not tested.

Do comment how it feels!

Files

Comments

The Man

anoying. There seem to be no reset button on view. Means it seems im a mile away. If there is one please tell me cos its just plain anoying as is.

Citor3

Whoa, As I didn't get any feedback from Vive users in time, I released something which should work with normal logic. However, the SteamVR logic is very different. With the SteamVR, Unity cam is the floor...with Oculus it's the cam. So I had to make a quick patch for Vivers; disable the positional tracking and force the camera to the desired locations. Do not worry, this is not the final way for this scene, there will be freedom to move! For now, and for this release, it's the quick and dirty patch...

risenstorm

As one of the Vive testers i did give feed back, (here is a screenshot of the email i wrote https://i.ibb.co/dMKLyKh/Testing.png ) pointing out the problem although i thought it was a problem on my end so i spent 3 hours after getting the test ,trying fix the problem.

Citor3

@risenstorm Hi, I just released too early, as the posts were timed and I was expecting feedback asap. It was not your end, the Steam and Oculus just works differently. The vive version has been fixed, although I needed to use dirty way to do it for this release, as I haven't used Unity's internal cams before for the VR

risenstorm

Fair enough, sorry it took me 2 hours to give feedback. cant wait for the other parts to be released.

Citor3

no worries, my bad :)

Creamgeist (edited)

Comment edits

2026-09-25 09:00 During, ah, insertion... the outermost lips pull away from the girlfriend's body and float separately... happens every time, so something is off with the mesh/animation rig
2019-08-09 07:01

Citor3

They should pull away. The illusion of them comes how Unity handles Vertex normals, haven't looked into that issue too deeply yet. Meaning, if something by default has been bent to extreme (like a wrinkled paper ball) and you open it to flat, it has precisely this behavior, it has dark areas as Unity is confused with the normal direction.

JimyVR

Can we please have this fixed for Oculus? I'm standing far behind the mistress, no matter which of the 2 downloads I run, and the scene is barely to be seen, which is a bummer, as I pledged for getting this one :(

Citor3

I'll have a look at this when the rapid room is ready. I'm running Oculus and I don't have this problem. Have you configured your room properly?

JimyVR

Ok, for some weird reason it really required that I re-setup my room again. Nothing changed, but afterwards it were working with the right location, even though I had no issues with another software/game. Weird! The reset however really doesn't work (isn't implemented?), as I prefer to turn scenes in a different direction than my 3 sensors are set. However, I believe, that in the final game it most likely will be available.

Citor3

I haven't built any real VR controls yet so all these scenes are running on default cam rigs and settings taken from the user settings. Later on all stuff like reset, change your character etc will be there. I'm just not that far yet.