PULLHOUSE - v0.8.0 Release! (Patreon)
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Hello! Today I’m here to share news about the latest PULLHOUSE update.
First of all, I regret to inform you that there are no new sessions added in this update.
Instead, there have been many changes to the existing system and a complete UI overhaul. I hope you find these improvements satisfying.
1. UI Changes
The in-game chat UI has been altered.
Text speed and volume control can now be managed collectively from the settings panel in the bottom right of the screen.
The 'Talk' system has been improved to be more intuitive.
The icon at the bottom of the screen will now light up only when interaction is possible. You can click this button to choose the dialogue you want to say.
2. Screen Additions & Changes
A "In-game Desktop" screen has been added.
Unlike before, where the game started directly on the PULLHOUSE main screen, you will now see a In-game desktop upon launch and must click the app icon to enter.
The Replay system has been revamped.
Previously, all scenes were freely playable, but now, scenes are added to the Replay gallery only after you have viewed them once.
It might be a bit more tedious, but don't worry! While it was omitted this time due to schedule constraints, I will add an 'Unlock All' button in the next update for those who busy
The main PULLHOUSE screen has also been updated.
It might feel unfamiliar at first because it looks quite different, but the overall configuration remains similar.
3. Messenger System
You can now exchange messages with characters you've completed a session with.
This is one of the biggest changes in this update. Once you've chatted with a character, they become your 'Friend' in PULLHOUSE, and you can message them!
You can initiate the chat, or sometimes they will message you first.
Messages can only be exchanged twice a day (morning and afternoon), but by using the 'Advance Time' system mentioned below, you can easily chat dozens of times a day.
Just like previous scenarios, the chat content is stored as .txt files in the game/message folder, which you can edit or translate at will.
Currently, there are only about 3 variations for incoming and outgoing messages per character, but I plan to expand this in future updates.
Characters will occasionally send photos via message.
Once viewed, these images are added to the 'Image' screen on the desktop, and you can set them as your in-game desktop background.
Note: As this is a newly developed system, there may be minor bugs. Most issues can be resolved by advancing time or restarting the game, but please report any serious bugs.4. Character Online/Offline Status
A 'Presence Status' has been added for characters.
Their status changes twice a day (morning and afternoon). If a character is offline, you cannot start a session or exchange messages with them.
This is a bit of a hassle, but don't worry!
you can click the clock in the bottom right of the desktop to advance time as much as you want.
Advancing time this way refreshes their status and the number of messages you can send.
There are no other elements affecting the game besides the day and time, so feel free to use it. Also, the time resets to real-world time whenever you restart the game.
Looking back, it seems like a lot, but you might feel like not much has changed once you actually play.
I originally intended to add Naomi's special session, but overhauling the old system and building the new one took more time than expected.
Although I feel there are many areas that are still lacking, I've decided to be satisfied with laying the groundwork for the game's future development.
I will strive to provide even more content building upon the changes made in this update!
Additionally, the PULLHOUSE popularity poll is still ongoing! For those patrons who haven't voted yet, please cast your precious vote!