Short Game: Escape from Freaky Cult (Full) (Patreon)
Downloads
Content
Escape from Freaky Cult
Synopsis
You followed the invitation of a beautiful woman, only to end up confined in a suspicious religious building.
Oh my goodness! This suspicious cult is truly suspicious.
They brainwash their believers to feel pleasure at the sound of a metronome, and believers addicted to this pleasure become unable to feel joy in anything else, falling into a bottomless pit.
You must escape this building without giving in to the temptation of ejaculation...
Details
Genre: Point & Click
Estimated Playtime: Around 30 minutes
Description: A point-and-click escape game with a slight touch of JOI (Jerk Off Instruction) elements. If you play while actually masturbating, you might truly feel as if you are being tempted. There is no problem with just playing normally either.
Note
While it is playable on mobile, the experience is optimized for PC.
Once you view the happy ending, all scenes will be unlocked.
Ejaculation is not a standard ending; it can only be permitted when satisfying 'specific conditions'.
A walkthrough has been enclosed in the attached text file, so open it if you absolutely cannot figure out the answers!
When playing adult games while masturbating, there comes a point where your mind is completely filled with the thought of "I want to ejaculate," and you no longer care about clearing the game.
This game is an experimental project created with the idea of how to utilize such psychology in a gameplay element.
At first, I thought I could make it quickly, but in the blink of an eye, 10 days flew by.
I realized point-and-click is a genre that takes much more time and effort to create than expected...
Even in my own opinion, there are many regrettable aspects.
Honestly, I wanted to include more scenes, but I had to compromise with reality due to various reasons:
Increase in file size
Development complexity due to the increase in variables and scripts (extending development time)
Cluttered in-game screens (which turned out to be a pretty big issue in point-and-click games...)
If I make a similar game next time (or make a sequel to make up for this game's shortcomings), I believe I can create a better game by addressing the regrets I had.