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What if a video game could detect and dynamically respond to your heart rate, your breathing, your eye movements, your temperature, and other stuff that's going on in the fleshy bits of you? What brave new world of game development and game play would that herald?

In this episode I talk to Lennart Nacke of the University of Waterloo about how researchers and game developers use biofeedback and related sciences to design video games. We talk about how casual games, fitness games, and serious games are using them today, as well as how the technology is evolving to make biofeedback more likely to shop up on your PC or gaming consoles in the near future. 


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