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I did it, I finished all the picture updates for the entire game.

This is Date Ariane 2 version 0.90 "The Final Alpha" Primarily consisting all the new updated pictures. I've been testing scenes as I went through updating each scene, but I know there will be bugs, and there is stuff I want to test, and make sure all achievements are reachable.

But that's a January problem. So here is the final new picture alpha, be aware there might be bugs. In fact tell me if you find any.

To download go to https://arianeb.itch.io/date-ariane-2/patreon-access If this link doesn't work, and you already have an earlier alpha, leave off the patreon-access part.

If the link gives you an error, message me through Patreon direct chat and I can send you a one time direct copy.

I'll discuss plans for new DLC stuff in a future post, but here is what I need to get working before I call it Beta:

Besides new pictures, the game has many changes to the game play. For example, most of the "dead" endings are not dead anymore. Instead you go back to Ariane's house and do something else. While I implemented this earlier in the year, I haven't tested what happens when you do this. Mostly I want to make sure you can't repeat the same thing over and over.

Another change is the replacement of the walk-through paths with emoticon helps and "anxiety mode" helps, both of which can be disabled in preferences, but which are on by default. I want to see if these explain the rules of the game in a helpful way so you can turn them off eventually.

A side goal for me is for Date Ariane to substitute as an "AI girlfriend", but without the AI part. In a future DLC there will be a "second date" where Ariane will be "nice to see you again" and will remember what you did on the last date. I may want to make sure to add that "last date" code in now.

On that note, while I find AI girlfriends to be a bit creepy, one thing they do well is offer more compliments and assurement statements. I'm looking to do that on this version. I just need to go over the script and see where I can add them.

Also I need at least one new trailer. One which will be similar to the old trailer but with new graphics. Another one will be a before and after trailer.

Plus a new demo, too.

All of that coming soon, in the mean time I'm taking personal time for the rest of the year.

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Comments

Nils

Is it possilble to play on Android?

LB876

Awesome - can't wait to play it! Thanks, happy holidays and enjoy your time off!

dateariane

At the moment no, and if Google bans side loading, probably never.

Nighoh

Speaking of AI, would you consider hiring a human VA to record Ariane's voice? And if not, could there be an option to mute the AI voice? I personally would rather play with no audio than a robotic sounding voice.

dateariane

I'd consider hiring an actress, I've done my best to make the voice lines seem less robotic, but I'm also of the opinion that a good actress would do a better job. It's a long term goal for now. As for turning off the voice, already done. Go to preferences and turn the "Voice" volume to 0. I'm already compensating for this for people that choose to do so by adding more background music to the game. I designed the game to not be dependent on the voice, and want it to be a nice experience without it.

Nighoh

Good to know. I appreciate it's an extra expense, probably why hardly any visual novels use voices. But the few that do I find it nearly always improves the experience.