Home Creators Posts Import Register Favorites Logout

Downloads

Content

This is the base set for this weeks maps. It includes high resolution day and night variants of every level.

Higher tier patrons can get the complete set with additional variants HERE

Forgemaster Tier patrons and above can get the Foundry VTT Module HERE

This map set is part of the Hideouts & Lairs series.

Background

This small mine has been abandoned for several years by the nearby town of maker-elves. They were searching for a deposit or rare minerals for their craft but gave up when it became clear that the dig was a dud.

Mostly forgotten by the remote community, the tunnels have been taken over by a pair of Yeti. Initially they were only stealing the occasional cattle from farms on the town outskirts but it seems recently something has caused them to grow much bolder and more territorial, carrying out raids into the town centre and snatching up elves as well.

The village elders are deeply concerned about the damage to their community, but also the potential impact on the upcoming season. They spend the entire year making gifts for a single event and the Yeti attacks are causing them to fall behind schedule. Their leader is away, finalising plans for the gift-giving ceremony, so they are looking for outside help.

Downloads

PRINT DOWNLOADVTT DOWNLOADKEY DOWNLOADor USE ZIPS ATTACHED TO POST

Grid Information

GRID SIZE – 34x22 (300DPI) 

VTT SIZE – 4760x3080 (140DPI) 

RECOMMENDED PRINT SIZE – A1/ANSI D

Key

01 – Crevasse

02 – Mine Entrance

03 – Mountainside

04 – Open Pit

05 – Blood Trail

06 – Abandoned Crates

07 – Ice Pool

08 – Feeding Chamber

09 – Abanonded Storeroom

10 – Furs Pile

11 – Tool Room

12 – Abandoned Tunnel

13 – Crevasse Base

Files

Comments

Rufusion

Hi Tom, I love these maps and I'm planning to use this one for a side quest maybe this weekend. Have you considered, for the "VTT" version, using transparency in upper layers instead of replicating the layers below where there is empty space on the upper layer? For instance on the top layer of this map on the hole over the pool. I use Foundry/Forge with the Levels module and it's able to recognize transparency, allowing people on top to see down to the layers (and creatures) below. I usually end up opening your maps in Gimp and erasing the empty space. On a map like this it's no sweat but in maps like the Iido Pagoda my players visited last game, it sometimes takes me hours! I don't know how difficult it would be for you to create versions with and without transparency.