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Hey everyone!

Today I wanted to share a couple of Free DungeonDraft mods made by our very own Moulk!

The first is the 'Unofficial Patch' which fixes a bunch of minor bugs and adds some quality of life features, and the second is 'Soft Shadows' which provides some amazing lighting and shadow options to add depth and realism to your DungeonDraft maps.

Unofficial Patch DownloadUnofficial Patch Showcase Video

Soft Shadows DownloadSoft Shadows Showcase Video

Don't forget to also grab our DungeonDraft Asset Megapack!

Installation instructions can be found here - https://dungeondraft-encyclopaedia.gitbook.io/guide/introduction/first-look/mods-menu

Please note that these mods are still under development so they will get updates. You can report any bugs or issues directly to Moulk on discord, either in DM or on Megasploot's server dedicated to Dungeondraft and Wonderdraft.

Files

Dungeondraft Unofficial Patch - 33 Bugs That Have Been Fixed

I am super happy to present the Unofficial Dungeondraft Patch, a collection of mods that I've been working on for several months and which aims to fix a lot of native bugs and add a lot of features. This video is centered around the bugs, while a second video will be showcasing the new features (https://youtu.be/koiewQkYST8). A third one covers additional features that weren't talked about in these two videos (https://youtu.be/NiYbBKiOQZk). Thanks to everyone who gave me precious feedback and help me making it even better! ---------------------------------------------------------------------------------------------------------------------------------------------- You can download the Unofficial Patch either on CartographyAssets.com, on Discord or directly on GitHub. Cartography Assets: https://cartographyassets.com/assets/105476/unofficial-patch-dungeondraft-mod/ Discord: https://discord.com/invite/J9Czgpu Github: https://github.com/Moulkator/UnofficialPatch/releases/ How to add mods to Dungeondraft: https://dungeondraft-encyclopaedia.gitbook.io/guide/introduction/first-look/mods-menu ---------------------------------------------------------------------------------------------------------------------------------------------- Chapters: 0:00 Introduction 0:11 Straight paths can't be moved, they always rotate instead 0:35 Selecting an asset within a path's transform box won't select the asset 0:56 Walls go crazy after editing points and placing portal (portals appear on the “ghost” wall) 1:31 Placing a X portal displays a preview of either the first portal of the list or the latest selected portal 2:01 Leaving the portal tool with a X portal open keeps the portal tool opened on the side of the next tool 2:21 In the selection tool, a selected pattern can't be turned into X pattern (plain color) 2:38 Eyedropper color pipette doesn't work properly in the Object and Scatter Tools 3:02 Terrain popup doesn't close when changing tools 3:28 Terrain popup window doesn't match the selected terrain slot 3:47 Water animation causes artifacts on the sides of the map 4:05 Rotating a light displays wrong transform cursors 4:29 Prefab copy is totally unusable 4:51 Rotating with mousewheel a prefab selected with a drag box doesn't rotate everything at the same angle 5:17 Saving with a non-placed prefab in your hand will place it on the map after reload 5:49 Selecting an asset to select a whole prefab will put this asset at the bottom of its own layer after a copy 6:06 Prefabs are linked between cloned levels 6:49 CTRL + CLICK on a multi-selection leaves a phantom transform box displayed 7:08 The contextual menu stays displayed after the selected asset is deleted 7:26 The contextual menu displays the latest selected asset after closing and reopening the selection tool, even though no asset is selected 7:58 Deleting an asset with undo can make the menu disappear 8:21 Persisting transform box on deleted assets after a mix of undos and other actions (place an asset, select it, undo, and do all that again) 8:41 Undo unselects assets 8:58 Using Escape while displaying an asset preview leaves the preview on screen 9:16 Changing tool might leave the asset preview on 9:40 Large asset previews taking too much space (now limited to 15% of the screen height) 10:00 Edit Pack window and some other windows can have transparency issues under certain conditions 10:33 Selecting an asset and panning the map will drag your asset away 10:52 /Preferences/Interface misses one label for the BG Window color 11:16 Saving and reloading twice might lose the trace image 12:07 Terrain is cropped/moved when changing map size 12:29 Cave walls move when changing map size 12:47 Drag and dropped assets won't be placed under cursor 13:12 Opening a second map keeps packs in cache even when they are not enabled in the pack list 14:26 Conclusion