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Downloads

  • Cloning Lab - Key & Design Notes.zip
  • Cloning Lab Tracks Expansion by Adventure Music.zip
  • Cloning Lab Day_Print.zip
  • Cloning Lab Night_Print.zip
  • Cloning Lab - VTT.zip

Missing 16 full-res photos, 5 files, as this post has not yet been imported.

Content

PRINT DOWNLOAD
VTT DOWNLOAD
KEY & DESIGN NOTES
TRACK DOWNLOAD
or
USE ZIPs ATTACHED TO POST

Background

Near the peak of the snow covered mountain, behind a pair of solid iron doors, is the former lair of a group of mind flayers. They are long since gone, whether dead or simply elsewhere no one knows, but a series of new structures have been added in recent years. A group of scientists, mages and artificers discovered the lair and are attempting to use the knowledge found there to create artificial human clones. 

The lab is accessible only by airship, or those mad enough to brave the frequent blizzards to attempt the climb. The scientists have been stealing people from nearby settlements to perform their experiments on, but so far have succeeded only in creating monstrosities, warped humanoids that exist in constant agony. Unknown to all, the answer to their questions currently lies in a lost chamber below the lab, where one of the former inhabitants still sleeps.

Grid Information

This is the first map from our competition winners. The Cloning Lab was chosen by Jimmy Jeans!

Use the link at the top of this post to download all of the variants of these maps in Print and/or VTT format, as well as a two original tracks from Adventure Music 

Upper Chambers
GRID
SIZE - 34x22 (300DPI)
VTT SIZE - 4760x3080 (140DPI)
RECOMMENDED PRINT SIZE - A1/ANSI D

Drynn's Chamber
GRID
SIZE - 17x11 (300DPI)
VTT SIZE - 2380x1540 (140DPI)
RECOMMENDED PRINT SIZE - A3/LEDGER

Collaborators

Adventure Music creates original instrumental music for tabletop games. They cover a large range of styles and feels so that each of their tracks has multiple possible uses. They also have a monthly Patron Poll where patrons get to choose the music for the month. Besides the standard tracks they offered to base level patrons, there are also tiers for "bonus tracks"and "expansion tracks". Join them now to get instant access to the back catalog of over 60 original tracks and expansions.   

I am very happy to announce that I will be collaborating with Adventure Music for the entirety of this month, they will be providing original tracks for all of the competition winners map set releases. 

Check them out on Patreon here: https://www.patreon.com/adventuremusicjr

You can also find their first album here:
Apple Music - https://music.apple.com/us/album/first-level/1524355816  
Spotify - https://open.spotify.com/album/3sHAbs9AZdDsxaL4JLhWBt?si=-wYUZLr4SnOIM_3hdzsIkw

Design Notes

  Labelled maps and design notes are included in the Download link above.

Cloning Lab 01 – Landing Platform

  • 01 – Airship Landing Pad
  • 02 – Maintenance Platform
  • 03 – Entrance Hangar
  • 04 – Guard Room
  • 05 – Loading Dock & Repairs
  • 06 – Storage
  • 07 – Foreman’s Office
  • 08 – Stairs down to 09

Cloning Lab 02 – Elder Brain Pool

  • 09 – Stairs up to 08, down to 19
  • 10 – Sanitation Airlock – Only one of the two sets of doors can be open at a time, both need the key held only by the foreman (07) or head scientist (22). Trap triggers if unknown entities are detected.
  • 11 – Dormitories – Sleeping areas for the guards and scientists when off duty. Rooms used in rotation for 3 shifts of 8 hours each.
  • 12 – Mess hall – Dining area for staff. Pantry includes a freezer with some rather suspect looking items.
  • 13 – Executive Bedroom – The head scientists living quarters. Secret door lead to 14
  • 14 – Secret Corridor – Leads to 15
  • 15 – Elder Brain Pool – Previously housed the elder brain. Scientists are trying to reverse engineer the connected tanks and vats to perfect their cloning.
  • 16 – Observation Room – Tests carried out in 15 are observed and recorded from here.
  • 17 – Locker Room – All scientist personal belongings are kept here during testing.
  • 18 – Stairs down to 20

Cloning Lab 03 – Testing Labs

  • 19 – Guard Room, Stairs up to 09
  • 20 – Experimentation Chamber – Test subjects are hooked up to the cloning devices for experimentation. So far none have succeeded and all subjects have died.
  • 21 – Operation Rooms – Live test subjects are observed before experimentation. Deceased subjects undergo a post-mortem to try to discover what went wrong.
  • 22 – Head Scientists Office – Secret door leads to 23
  • 23 – Ancient Artifacts – When the chambers were initially discovered, a number of unidentified artifacts were recovered. A few are kept here as part of the Head Scientists personal collection
  • 24 – Prison Cells – Tests subjects are kept here. In one cell it seems a prisoner went insane and attempted to dig out through the rock using their bare hands. In fact they were enthralled by Drynn and were attempting to reach his lost chamber.
  • 25 – Failed Tests – Rows of Cloning Vats filled with horribly disfigured and mutated experiments gone wrong. It seems some are still alive. Be careful not to accidentally release them, they don’t look friendly.
  • 26 – Library – Filled with a lot of texts recovered from the Mind Flayers, as well as many of the scientist’s own collections. Secret door leads to 27
  • 27 – Lost Tunnel – It seems even the scientists are unaware of this area. Leads to 30
  • 28 – Grand Orrery – Used by the Mind Flayers to keep track of their location in space. Aligning the mechanism correctly opens the secret door leading to 29
  • 29 – Portal – A portal used by the Mind Flayers. Unknown to the scientists.

Cloning Lab 04 – Drynn’s Chamber

  • 30 – Drynn’s Chamber – Lost beneath the mountain is the resting chamber of Drynn, creator of the Mind Flayers and many other aberrations. He sleeps within, waiting for the planets to align so he can awaken from his slumber at the correct time. Drynns influence has turned the rock into some semblance of a living organism. The floor and walls feel almost fleshy and the chamber seems to breathe.
  • 31 – Drynn’s Stasis Pod
  • 32 – Drynn’s Throne

Files

Previews only

Comments

David Hayward

Awesome map as usual, just noticed though that the staircase from area 08 to 09 seems to have switched directions and doesn't match between floors, as on the top floor it descends on the right then does a 180 and descends on the left, but on the level below it ascends on the right and descends on the left. Could just put it down to leftover mindflayer eldritch space-warping effects!

tomcartos

Hey David, I imagined it doing a switchback underneath, but that part isnt visible as its blocked from view by the staircase above. Your way works too though!

Jimmy Jeans

Holy crap that is nuts! I am so fortunate that I won the honor of having you craft my idea into art. Thanks so much Tom! So freakin' excited!

Chris Skuller

Wow! This is extraordinary! I can use this for my Starfinder game. Tom, you have outdone yourself sir!

Patrik Carlsson

Its good, really, very good! Did I say good?

Luke Robinson

Tom you have no idea how well timed this is, I've been looking for something exactly like this for the last few weeks!

Jimmy Jeans

Sorry for the double comment but the custom music is freakin' dope as well! I am extremely impressed. I can't wait to see the other winners' maps and music as well!

KingCoast14

I got a new quest idea just from the map. I have enjoyed every map that I have found and used. I am excited to continue finding new maps and ideas. Thank you again for all the work you do.

Adventure Music

Glad you enjoy the music! I hope you've been able to listen and enjoy the music from our other collars this month as well!

David Hayward

I finally got to use this map, and it was the best adventure I've ran in the campaign! The party ended up accidentally waking up a clone of Vecna, and dramatically altering the course of the world. Thank you Tom for the incredible map!