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Downloads

  • Canyon Outpost - Track by Tabletop RPG Music.zip
  • Canyon Outpost - Key & Design Notes.zip
  • Canyon Outpost - VTT.zip
  • Canyon Outpost - Mountain Print.zip
  • Canyon Outpost - Desert Print.zip
  • Canyon Outpost - Snow Print.zip

Missing 9 full-res photos, 6 files, as this post has not yet been imported.

Content

PRINT DOWNLOAD
VTT DOWNLOAD
KEY & DESIGN NOTES
TRACK BY TABLETOP RPG MUSIC  
or
USE ZIPs ATTACHED TO POST

Background

In order to travel from the eastern freehold to the desert in the north, parties must either find a way to cross the mountain range that divides the northern half of the continent from the south, or travel through the single canyon pass.

Less than a decade prior, passage was relatively simple and routine, but since the young emperor’s coronation all travel to the northern lands has been stopped, all borders closed both in and out.

The Norsgard outpost marks the end of the freehold lands, and the edge of the Emperor’s reach. Despite there being little traffic for the last few years, the commander has kept the watch well trained and vigilant. Little has changed for them, only now their job is to keep people in more than out. Passage through is only possible with a letter from the Emperor or her ministers, and none have been awarded in years.

The party needs to travel to the north to follow their current quest and redirecting to cross or go under the mountains would add weeks of perilous travel to their journey. Squalls of incredibly strong winds funnelled down the canyon make flight almost impossible, and the walls of the canyon quickly become sheer, unclimbable rock face. Can they find a way to gain passage unharmed?

Grid Information

GRID SIZE – 44x34 (300DPI)
VTT
SIZE – 6160x4760 (140DPI)
RECOMMENDED
PRINT SIZE – A0/ANSI E

Collaborator

Tabletop RPG Music has created an original track to go with this map, themed on 'Tension'. This is the third of 3 themed tracks they have created for the Frontier series. Download the track using the link above, or listen to it on Youtube HERE 

Need a soundtrack for your adventure? Tabletop RPG Music delivers multiple tracks every month specifically designed for use at the table. Enhance your game with evocative atmospheres, epic battle tracks, and much more in between. Sign up as a patron to gain access to rewards such as bonus tracks, 1 hour versions, behind the scenes content, custom track suggestions and more.

patreon.com/tabletoprpgmusic

Design Notes

Canyon Outpost 01 – Courtyard

  • 01 – Training Area – The outpost stands idle most of the time, but the guards are kept sharp with daily training and regular scouting skirmishes. Stairs lead up to Ramparts
  • 02 – Stables - Not many horses are kept here, just one or two for messengers.
  • 03 – Well – Secure water supply
  • 04 – Kennels – A pack of trained dogs supplement the guard.
  • 05 – Barbican Lower – Wheel cranks on both sides of the gates have to be turned simultaneously to open them. Ladders lead up to the ramparts.
  • 06 – Dormitory – Guards work in three 8 hour shifts, taking it in turns to sleep and rest. Each bunk is shared between the different shifts.
  • 07 – Toilets
  • 08 – Mess Hall – All meals are eaten here, and the commander also gathers troops here to give out relevant information.
  • 09 – Pantry
  • 10 – Kitchen
  • 11 – Senior Officer’s Quarters
  • 12 – Commander’s Quarters – Secret door behind wardrobe leads to an escape tunnel into the mountain.
  • 13 – Escape Tunnel
  • 14 – Armoury – Aside from the guard’s general equipment, additional heavy weaponry and arms are kept here. The Commander has the only key.
  • 15 – Holding Cells – Rarely used as few are allowed to pass through.

Canyon Outpost 02 – Ramparts

  • 16 – Barbican Ramparts – Murder holes above the gate allow guards to drop lead weights and boiling oil into attackers. Ballistae are mounted on either side.
  • 17 – War Horn – Sounded whenever the scouts signal that someone is approaching to put the outpost on alert.
  • 18 – Forge - All repairs and weapon manufacturing have to be carried out on site due to the distance from the nearest town.
  • 19 – Scout Camps – Raised above the fort in the lower hills, these camps are permanently manned to give advance warning of approaching groups and watch for attacks coming from the mountains themselves. Above the camps, the cliff walls become sheer and unclimbable.
  • 20 – Beacon – If the outpost comes under attack, the beacon will be lit to signal reinforcements stationed at the canyon entrance, a few miles away.

Files

Previews only

Comments

Hedge Wizard

This is terrific. Love how complete it is (various flavours, the music), a drag-and-drop package for the campaign!

The Lord of Turtles

This looks great and reads really well on Roll20. Anyone have a recommendation for another map that might stretch the canyon out a bit? I like the idea of using this as a kind of last stand style map against a horde of orks, but I would like to give my players a chance to fire at them as they approach.

Cyric13th

These are gorgeous but I don't see how they are VTT ready. The folder is filled with jpeg files

Phergus

The VTT files are sized at 140 pixels per grid instead of print resolution at 300 dpi.

tomcartos

Hi Cyric, the VTT files are optimised for importing into a VTT program. This means they are 140dpi JPEGS under 5mb. Compared to the 'Print versions which are 300DPI PDFs and around 100mb. If you are looking for pre-set up maps with walls and dynamic lighting, those are available for Foundry at my Forgemaster tier, or you can buy my Dynamic Lighting packs for Roll20 on the Roll20 marketplace..

Xandria

BTW, I love the evolution of your foliage. Looking super sharp!

Anonymous

When will this pack be available in json format for foundry?, absolutely love your content!

tomcartos

Thanks Francois! It will be ready in the next week or so. We are just catching up on updating some of the earlier packs that had the older version of Foundry's lighting. Then we will get up to speed on the most recent releases ASAP.

Anonymous

These maps are amazing. Thank you for the content. I have already told other DM friends to subscribe.

tomcartos

You are very welcome, and thanks so much for the recommendation! It is very much appreciated.

Chris Young

I'm trying to see if this map set has transparent scene options. I've been inspired to run this map with the new Levels module

DM Dave

Is there a numbered version of the map? I see the key, but no map for it!

tomcartos

Its in the 'Key & Design notes' downloads. It is weird that I forgot to put it in the post itself though?