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This months Into the Wilds theme is Dungeons as voted for by Adventurer tier Patrons.This weeks Dungeon themed Into The Wilds set includes:

The Treasury - After what feels like days of travel through the dark tunnels, dodging traps and fending off hostile creatures, finally there is a worthwhile reward for all the effort. Piles of treasure, more than anyone could spend in a lifetime, but despite that you are inexorably drawn to the single glowing chest in the middle of the room. All else fades from importance, there is only the chest, and the wondrous anticipation of what it contains.

Use the links at the top of this post or the Zip folders attached at the bottom to download all variants of these maps in Print and/or VTT format. Leave suggestions for other maps in the comments.

The Into the Wilds maps are intended to be simpler & more generic than my regular sets and are perfect to drop in for random encounters when on the road or for when the party takes an unexpected turn and you want to be prepared.

GRID SIZE - 22x17 inch (300DPI)VTT SIZE - 3080x2380 (140DPI)RECOMMENDED PRINT SIZE - A2/ANSI C

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Comments

Spoony Doodle

Any chance of a version of no treasure, just the chest? With the rest of the props still?

Oestred

Great timing, this will work perfectly for a need I have. Question -- How do you envision the traps in the entry way working with the levers, etc.? Just thinking about how to make them not too easy where a simple mage hand turns the lever off.

tomcartos

Maybe only one of the levers opens the door. The rest activate the traps or cause other effects. It could also be a raised ledge, so the levers can't be seen initially. Add a couple of skeleton archers or something to protect them.

Oestred

thanks for the ideas! that was helpful. I like the raised ledge idea. also thinking maybe have to press multiple at the same time to stop the traps, some other effect if done wrong is a good idea too.

DMDave

Need modular connectors for all these dungeons!