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Downloads

  • Gothic Cathedral - Key & Design Notes.zip
  • Gothic Cathedral - VTT.zip
  • Gothic Cathedral Clean - VTT.zip
  • Gothic Cathedral - Print.zip
  • Gothic Cathedral Clean - Print.zip
  • Gothic Cathedral Ritual - VTT.zip
  • Gothic Cathedral Ritual - Print.zip
  • Gothic Cathedral Ritual Tiles - VTT.zip
  • Gothic Cathedral Tiles - VTT.zip

Missing 21 full-res photos, 9 files, as this post has not yet been imported.

Content

PRINT DOWNLOAD
VTT DOWNLOAD
KEY & DESIGN NOTES
or USE ZIPs ATTACHED TO POST

This is the complete set of variants for this weeks maps. It includes Day, Night, Ritual, Tile & Clean (unfurnished) versions of the maps.

This map set is part of the Ruin & Rebuild series.

Background

The Cathedral has only been recently completed after almost a century of work. Four generations of the same family of master builders spent their entire lives on its construction. Becket Stonewright, the patriarch of the family and first master builder, died almost 50 years ago but his body is entombed in the mausoleum nearby so he can keep watch over his masterpiece.

Despite its glory, many of the locals have yet to attend a service. There are rumours that Becket made some ungodly deal with dark spirits to give him the inspiration and skills required to design such a marvel. No proof of this has ever been found, but the whispers continue to this day, and still plague Thomas Stonewright, the current Dean of the church.

It is likely many could get past the suspicions, but there is a greater fear that now the Cathedral is complete, the evil forces that helped create it will return to take what is theirs.

Grid Information

GRID SIZE – 44x34 (300DPI)
VTT
SIZE – 6160x4760 (140DPI)
RECOMMENDED
PRINT SIZE – A0/ANSI E

Design Notes


Gothic Cathedral

  • 01 – Nave – Regular sermons and ceremonies are held here, and this is where the congregation would sit or stand. Enormous stained-glass windows of varied designs cast multi-colours light onto the patterned marble floors.
  • 02 – Transepts – Secondary entrances and exits into the Nave. A font sits filled at each entrance so worshippers can wash before entry.
  • 03 – Choir – For grander ceremonies and special occasions, the upper chancel is used. When this occurs, the choir sits and provides choral music.
  • 04 – Chapels – Each of the four chapels displays important objects, relics, or remnants.
  • 05 – Chancel – Used by the clergy during worship.
  • 06 – High Altar – The churches most treasured and holy relics are kept and displayed here. Only the highest and most prominent members of the order are even allowed up to this area.
  • 07 – Cloister - A small fountain courtyard with a covered walkway.
  • 08 – Monks Dormitories – Small, simple quarters with few decorations or personal belongings.
  • 09 – Bathroom
  • 10 – Dining Room
  • 11 - Kitchen & Pantry
  • 12 – Chapter House – This was once the main church, but after the Cathedral was constructed, it has been used for the Monks private worship. This area is no longer open to the public.
  • 13 – Deans Quarters – The Dean is the head of the Cathedral and the churches in the region.
  • 14 – Library – The Cathedral has an extensive library, many of the books have been written by the Monks themselves.
  • 15 – Pond
  • 16 – Graveyard – The graveyard has been here far longer than the Cathedral, at least since the Chapter House was the main church. All of the graves here are centuries old. A new larger cemetery has been built a little further into the grounds.
  • 17 - Becket Stonewright’s Mausoleum

Files

Previews only

Comments

Ryan Rogers

This is amazing, and THANK YOU FOR THE TREES!!! I don't know if you've done this before and I just missed it, but this little bit of extra effort goes a LONG way. My players LOVE climbing in (but not on) trees and messing around with them, and having the tree crowns as an overlay tile, yet can still see their shadow on the ground is just awesome. I've been doing this manually in tons of maps for over a year now (since Foundry VTT introduced overhead tiles). My only minor complaint is no winter variant. ;-) One thing I've done in the past for winter scenes is to generate them using filters like those in BeFunky . It's not great, but it beats winterizing it by hand (for me anyway). Here's an example of what it ends up looking like: https://i.imgur.com/oZKjPvT.jpg Like I said, not great, but for 30 seconds of work it's not too shabby. One issue is their maximum image size supported by their app (even in the in-browser version) is 4088x4088px. So, yeah, that sucks. Either way, nothing beats what the artist can do by hand . :-P

tomcartos

Hi Ryan, thanks so much! I'm really glad you like it. I tend to use this style for my trees when they would be larger and more mature, and it makes sense to have some space underneath them. The number of variants I can do usually comes down to how much time I have left, so sorry there was no winter variant for this set. Your work around looks really great though!