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The main reason for this was to fix an error in a call that runs when the game is loaded.

The "bug" has been there almost for ever but only arises in certain circumstances.

However, this did affect some people who were seeing (or, rather, NOT seeing) missing images in the last build.

Should be thoroughly squashed now!

UPDATE: The PC download link has been fixed

Comments

Jukke

Mega says the file has been deleted when i use the build 1104 PC link, but the MAC link still works.

Jukke

Oh it's the same link in the build 1103 and 1104 post, was the wrong link posted?

togs

Recreated the link. Not sure what happened it was okay last night

Multimike65

Will oldsaves work do I have to startanother gamee?

togs

They should - I know we had some problems early on when I was still getting my head around ren'py, but I have saves from the very beginning onward and I do try to check, particularly if I make significant changes "under the hood". Let me know if you have any problems.

Jürgen Kellner

I'm glad the PC download works now, but what about the Android version?

togs

It's been a question of bandwidth. I didn't originally plan to support mobile platforms, especially as IOS isn't an option. There have been unofficial android ports, so there must be some demand, I'm just not sure how much. I will probably look at android again when this week of the game is finished, but that's a matter of weeks rather than days, so don't hold your breath!

Banisher

Thanks a lot. I can only speak for me, but one key expectation IS getting access to the Android versions of the games. There is far more time on my long trips for Android use.

Litvan

gettin errors every morning when I wake up... I'm sorry, but an uncaught exception occurred. While running game code: File "game/functions.rpy", line 870, in script scene expression tempimg with fadeinslow Exception: Image 'wake up bed' does not accept attributes 'kari'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "ch20.rpyc", line 7, in script call File "game/functions.rpy", line 870, in script scene expression tempimg with fadeinslow File "renpy/ast.py", line 1328, in execute show_imspec(self.imspec, atl=getattr(self, "atl", None)) File "renpy/ast.py", line 1167, in show_imspec atl=atl) File "renpy/exports.py", line 768, in show sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient) File "renpy/display/core.py", line 1139, in add thing.set_transform_event("show") File "renpy/display/transform.py", line 545, in set_transform_event self.child.set_transform_event(event) File "renpy/display/image.py", line 487, in set_transform_event self.find_target() File "renpy/display/image.py", line 409, in find_target self.target = target._duplicate(a) File "renpy/display/core.py", line 390, in _duplicate args.extraneous() File "renpy/display/core.py", line 271, in extraneous " ".join(self.args), Exception: Image 'wake up bed' does not accept attributes 'kari'. Windows-10-10.0.19041 Ren'Py 7.4.11.2266 The Roommate 0.11.04 Tue Jun 18 00:53:04 2024

Litvan

at least.. until I start sleeping in the same bed as Kari, then the error stops

togs

If it's occurring at Day 20 it may be that later changes messed with it. I'll check it. Thanks. Update: I have checked and I'm not getting an error - can you send me a saved game that has the problem?

Tom

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/ch80.rpy", line 10, in script if kari.relationship > 1 and ( karislave or kariwhore ): File "game/ch80.rpy", line 10, in if kari.relationship > 1 and ( karislave or kariwhore ): TypeError: '>' not supported between instances of 'str' and 'int' Windows-10-10.0.19045 AMD64 Ren'Py 8.1.3.23091805 The Roommate 0.11.04 Fri Jun 28 09:06:52 2024 ``` I think, this error occurs cause the value of relationship is a string, not an integer or boolean. Solution : if relationship.index(kari.relationship) > 1 and ( karislave or kariwhore ):

togs

You're quite right. Sorry, not sure how I missed that or why I didn't see an error before. Will be fixed in the next build.