Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • vtta-iconizer.zip
  • vtta-dndbeyond-1.0.7.zip

Missing 2 files, as this post has not yet been imported.

Content

Good evening, my fellow patreons! With some fuzzy feelings, I do present a private beta for you to dig into. This beta consists of three parts forming one nice, and giant (10k+ lines of code in total)  framework that is the basis of the future development of the bridge between Foundry VTT and your content on D&D Beyond.

I do not want to write too much about the usage of those modules because I want to get some user-feedback on "Ah, how does all of this work at all?" from you, too! So please don't be shy. 

Just some notes:

  • Chrome is needed, this module is not working on Firefox (at least I haven't tested it). 
  • Follow these instructions to add the extension to Google Chrome, starting at Step 3:  https://developer.chrome.com/extensions/getstarted 
  • You will find the extension in the folder "_extension/root". When prompted to select your extension folder (step 3, too), do not select the directory "root", but navigate inside it. Then hit OK in this step.

How can I make sure everything is set-up correctly?

  • Create compendia for imports, or use the Shared module:  https://www.vttassets.com/asset/shared 
  • Within Foundry, you will see a tiny vttasset.com icon next to your username in the bottom left corner of the screen: That means that the communication on the Foundry side is working
  • Navigate to a D&DBeyond monster or spell page: You will see one or two buttons in the top right corner: "Add to World" and "Import to Compendium". If those button appear, you know that the communication between Foundry and D&DBeyond is working
  • You can click on the Chrome extension icon to get some more information about the connected pages
  • Note: The configurable options on that same page are placeholders and are a hint into the future

Without further a-do: Have fun and report back!

Update: Version 1.0.7, incorporating some fixes


Sebastian

Comments

No comments found for this post.