v0.22 progress update - balancing and UI reworks (Patreon)
Content
Hi everyone!Since last time I reworked some ui - futa, map and character, I'm uploading a screenshot of the map one.The map is now a square grid, new icons, actual mesh in the world, there is a chance some tiles will be lost, but I'm working on a translation script for old saves.
Added the option to change UI accent color
Tier calculations rework - now you don't need to pass thresholds with each separate stat, you gather points and the sum passes a single threshold
Ability to use any hole for spawning futas (unlockable) and mix more than 2 futas
A system to add more maps in the future (next one coming is a desert)
More indicators about when the player can spawn new futas/when the limit is reached etc.
These UI reworks are unfortunately crucial for adding to the roaming system and in-camp interactions with the futas. The character UI will also feature more stats, so it's easier to figure out what's going on (at least I hope).