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Hello everybody,This past week I have worked on improving the look more. I redid the textures on all futa types (screenshot).Started work on rigging them all properly, and so that it works with the changing sizes when they go from tier 0 -> XX, the bones follow each leaf etc. properly, which will allow for j i g g l e p h y s i c s on the futa specific features.A Better hair setup, where all hair will also have physics with some colliders on the body and more bones. and that means more hair types! finally! And you futas will be able to wear mirabelle and morgaine hairstyles too :D aaand this also will most likely help with any balls clipping into thigs, if I do it right (I think I am?)What tied into this is also joining and splitting the meshes at runtime, so each futa has a different skeleton per type, which improves performance when we do the jiggles. The separation I hope will help us when I add more facial shapes and features and start differentiating NPCs with facial structures too.And what you probably noticed, all the futas have some glowing effects when at higher tiers, which I think looks really cool and ties into the lore nicely too!So from this update you can expect a lot of asset work, as there also will be 6 new futa types, along with a new zone - the desert, and yes, there will be catgirls (catfutas?). The fur might be a bit rudimentary at first as that is something that will most likely take some time to get right and performant.So enjoy this preview, as that is the only thing I can actually show, as the other things are all just systems.Stay tuned!

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Comments

Jylo

CATGIRLS?!?!?!??!?!!? OH HELL YEA

GockNobbler

I love the glow effects for night time!!!! Also catgirl futa's???? Now we are talking!!!

Dyjason

j i g g l e p h y s i c s

Itoshi

Update when?