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Hey everyone! How’s it going? I hope you’re all doing great!

Today, I wanted to give you a little sneak peek at what’s coming in the next update!

This time, we're taking a look at the bad ending route, where Mina, now completely consumed by her lust, finds herself trapped inside the enemy base after being captured.

Even though her condition has already pushed her far beyond her limits, she refuses to let Kirishima suffer the same fate. Determined to save him, she sets out to find him so they can escape together!

One of the things I've been focusing on the most is improving the enemy AI.

I want enemies to do more than just react when they spot Mina. They'll also be able to hear her movements, depending on the type of terrain she's walking on and whether she's running or walking.

This means you'll have to be much more careful when exploring the area, since making too much noise could alert nearby enemies and cause them to chase you!

I'm also planning to bring back some of the jobs Mina completed earlier in the game, but this time with new events that reflect her current Lust Level!

For example, the Slums Bar will receive new scenes and interactions, taking into account just how much Mina has changed throughout her adventure. I'm pretty sure you guys are going to love what I've got planned for these events! ;)

Another important mechanic I'm working on is the safe zone system.

These areas will be essential for helping Mina escape from enemies, although you'll also be able to lose your pursuers by putting enough distance between yourself and them.

But safe zones will serve another important purpose: helping Mina manage her ever-increasing lust!

As you can see in the HUD, whenever Mina gets caught by an enemy, experiences certain events, or falls victim to one of the traps scattered throughout the area, her Lust Gauge will continue to rise.

To keep her condition under control, Mina will be able to find certain items throughout the environment that she can use on herself to relieve some of that accumulated lust and continue exploring.

I really want each of the game's endings to have its own unique atmosphere, gameplay mechanics, and memorable scenes, all reflecting Mina's condition and the choices that led her down that particular path.

I'm putting a lot of effort into making sure each route feels distinct and gives the story the conclusion it deserves!

Well, that's all for now, guys! I'd better get back to work, since there's still plenty to do!

As always, thank you so much for your continued support! It really means a lot to me and keeps me motivated to keep giving this project my all!

See you in the next post!

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Comments

Ainz_sama

The passion and amount of effort you're putting into this is amazing. Can't wait for the next dev log!

Azreal

Would love to keep resding the Updates and go to the latest version, but I'm waiting for it to be completely finished from now on to experience the pure peak unspoiled