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Four releases are planned before the end of this week: Realistic Economy V5, Gameplay Overhaul V2, Garmin DriveSmart 76 and Realistic Physics V1.0.

Here’s what you can expect from each one.

OverDrive Realistic Economy V5

Revised payments for Quick Jobs, Freight Market and Cargo Market.

A used truck market with more genuinely worn vehicles and a clearer difference between buying new and buying used.

Tougher loan requirements and slower progression.

Reworked employee earnings, running costs and empty return trips.

Fuel price updates with one generated patch for your active maps.

The focus is on making the costs and decisions of running a transport company matter throughout your profile.

OverDrive Gameplay Overhaul V2

More assertive traffic, closer gaps and quicker lane changes.

Reduced courtesy stopping.

Busier existing truck and trailer parking points, especially overnight.

Three traffic options: Default Modded, 2× Traffic and 3× Traffic, The increased spawn rates also apply at night.

Traffic and gameplay changes now have their own release, separate from the economy mod.

Garmin DriveSmart 76 — First Release

A new full-size navigation accessory is joining the TruckSim Customs lineup.

Detailed DriveSmart 76 housing, including the rear casing and mounting hardware.

A custom four-suction-cup windscreen mount.

A navigation display with dedicated information panels and icons.

Native game navigation alongside speed, speed limit, fuel, estimated range, clock and arrival information.

Support for standard SCS trucks and compatible mod trucks, with optional Quick Jobs packages.

Navigation uses the game’s own map data, so it follows the roads from your installed maps.

OverDrive Realistic Physics V1.0Overdrive Physics is back! completely reworked behavior and felling form V0.2

A fresh rework covering both the truck and its attached trailer.

Revised chassis and cabin damping, articulation and braking response.

Changes to steering, drivetrain response and driver camera movement.

Optional handling and camera settings.

Compatibility built around the native physics system while retaining each vehicle’s own configuration.

All four releases will first be available in EARLY ACCESS for TSC PRO 💛. After that, each mod will move to its intended tier. Realistic Physics V1.0 will have a free public release.

Each release will get its own post with the download, installation instructions and full details.

Thank you for supporting TruckSim Customs. Your subscriptions make it possible to keep spending time on these projects, and your feedback helps me find the things that still need attention.

OverDriveSim

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Comments

Snow

We are eating good this wekkend

Snow

I'm really looking forward to try out, the busier rest stops, as the base game unedied ones really lack, so with how good your traffic edits are I can only imagine how immsive it's gonna be,

OverDriveSim

I already tested it today with the Rest Anywhere plugin, and I got a ticket because I couldn’t find a free spot to stop the truck safely, so I had to drive to another parking area😅

Snow

MY GOD FINALLY, this may be annoying for some, but this is a dream for me, I'm soooo excited, cant wait to use it with Rest Anywhere,

OverDriveSim

It can be annoying thats why i created 3x,2x and deafult modes if someone feel 3x is too much and unrealistic you can try 2x

Snow

Love it, so there's something for everyone,

Snow

Going back to our ealier conversation. I've been using the mod ever since it came out and I absolutely love it, but in terms of the rest stop density, I haven't experinced anything quite what you talked about explaining, so I'm curious as to under what circumstances it was experienced it, and if you used the base mod without the additional multipliers, as I use the mod without the added traffic on top, so that might be why, or it could also be the part of the map i'm driving in, Idk if Promods might affect it as it edits areas I'm thinking in terms of the Rest area, being so packed you cant even park there,