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  • GlobalSearch.zip

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Content

If you run a big modpack you already know the problem. Hundreds of maps, thousands of items, poses sitting a few folders deep. Finding one specific thing in Studio's stock browser turns into a scrolling contest, and it kills the mood when you are actually trying to build a scene.

Bugfixes

Fixed an issue causing long item text to overlap

Fixed an issue causing custom categories and items saved in them to become corrupt

Checkout the showcase video here: https://youtu.be/r0ITAfsSj_Q

GlobalSearch is my answer to that. Hit Shift+Space, or click the toolbar button, and you get a single search box that covers your whole library. Type a couple of letters, click the result, and it goes straight into your scene. No second window, no separate browser, nothing to alt tab away to. It all happens inside Studio while you keep working.

The search itself is built to be forgiving. It reads word endings, so typing "standing" still brings up your stand poses, and it matches pose tags as well as names, so you can hunt by the feel of a pose instead of remembering what someone named it. It also picks up your VNGE poses right next to the Studio ones, so everything lives in one place.

Here are the headline features:

One search box for maps, items and poses, with tabs when you want to narrow it down

Click a result to spawn the item, load the map, or apply the pose right away

Even shows maps you do not have installed yet, with a link to download them *

Item and map thumbnails, so you see what you are grabbing before it lands **

A multi select cart: Ctrl+click a stack of items and drop them all in at once

Recent items and search history, so your go-to stuff stays one click away

Creator and category filters to hide the mods you never touch and quiet the noisy names

Maps get one more nicety: if you want proper thumbnails for your own maps, a single key grabs a preview and drops it straight into your cache.

You can also make it fit how you work. There are seven window layouts, from a tight list all the way to a full Explorer view, and one of them you build yourself. Six color themes and a UI scale slider round things out, and the first time you open it a short tutorial walks you through the basics so nothing is a guessing game.

Installation: Extract the folder and paste the BepInEx folder in your game folder.

This is only the first release. I already have more tabs and tools in progress, and your support is genuinely what makes it possible to keep building this. Thank you.

* Not every map is on the list. The download links are kept up to date by hand, so some will be missing, and any map that does not have its own direct link points to the creator's Sideloader folder instead, which might not drop you right on that exact map.

** The map thumbnails are screenshots I take by hand, so I have not gotten through all thousand-plus maps yet. Plenty of them will not have a picture yet, and I add more over time.

Files

Comments

Seung

GlobalSearch causes a hard crash back to Windows desktop for me, shortly after StudioNeo2 starts up. It leaves the following entries in output_log.txt: [Info : BepInEx] Loading [GlobalSearch 1.0.3] [Info :GlobalSearch] Map icons found: 1152 (in E:\HS2\BepInEx\cache\GlobalSearch) [Info :GlobalSearch] Thumbnails: 0 item, 0 map (in E:\HS2\BepInEx\plugins\GlobalSearch\Thumbnails) [Info :GlobalSearch] Creators: resolved 18037 modded item slots. [Info :GlobalSearch] Thumbnails: 21199 zipmod pngs indexed via Sideloader. [Info :GlobalSearch] GlobalSearch ready. Press Space + LeftShift in Studio. [Info :GlobalSearch] Camera input blocker installed. [Warning:GlobalSearch] Map link database fetch failed: Error: ConnectFailure (An attempt was made to access a socket in a way forbidden by its access permissions. That last one perhaps to blame? It sounds like it's checking map links or phoning home to an online database for map data? But my system is set to block all applications from accessing the internet, unless I specifically allow them to. So I'm guessing the connection attempt is timing out, or isn't made until a short time after StudioNeo2 startup? Then the crash happens?

Zolteq

Hey, let me look into it for you. Are you able to send me your logs in dms? Upload the logs to mega and send me the link :)