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As I work through my homebrew updating it in light of Tasha's Cauldron of Everything, I come to the Druid class. Here are Five Druid Circles for use in your games!

Circle of the Ancients - Probably my most popular homebrew subclass, this is a variation on the Circle of the Moon but themed around Dinosaurs. Terrifying!

Circle of the Deep - Inspired by my love of Tolkien, and his "deep and nameless things that gnaw at the roots of the world", this Druid Circle embraces the strange magic of the deep dark places of the world. Slightly psionic and definitely monstrous!

Circle of the Guardian - Probably my favorite of the five Druid Circles here, Guardian Druids can take on the form of a big ole' tree and crush their foes. This is sort of a fusion of Moon Druid, Barbarian, and lots of tree powers. 

Circle of the Harvest - Originally this was going to just be a rebalancing of the UA: Circle of Twilight, it has become something a little bit more.  Become an eco-terrorist or a wild defender of the natural world with this blend of 20% Circle of Stars, 80% Bladesinger Wizard!

Circle of the Tides - Another surprising gap in Druid Circles, this one is all about the life-giving power of water. Heal your allies and hinder your foes with the power of the Tides. Warning - very powerful in nautical campaigns!

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Druid Circles by laserllama

At 2nd level, a druid gains the Druid Circle feature. The following options are available to a druid, in addition to those offered in the Player's Handbook: the Circles of the Ancients, Deep, Guardian, Harvest, and Tides. Deep in the unexplored jungles of the world, lizardfolk tribes are led by a feared Circle of druids.

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