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Hey all, been working hard on some quality of life updates for the Savant. My original goal was mostly a visual update, I wanted the class layout/visuals to more closely make official content. I ended up making enough changes to qualify for a full-on 4.0 update! The big ones are below. As always, I'm open to feedback!

Adroit Analysis: Bonus Action ability checks are back baby!

Accelerate Reflexes/Keen Awareness: Some fun new tools when you roll initiative.

Orator Academic Discipline: Cut! I felt it was in a weird conceptual space that overlapped too much with the bard.

Sleuth Academic Discipline: Is now the Investigator!

Naturalist Academic Discipline: Reworked to be more fun in combat. You can now fashion traps for your enemies!

Unyielding Mind: Now each subclass has an ability that relies on its charges.


FULL CHANGELOG:

  • Class Features // Proficiencies // Removed rapiers. Replaced Perception with Arcana. Expanded tool proficiencies to any one set of tools (not just artisan’s tools).
  • Adroit Analysis // Now allows you to learn traits about a creature each time you hit them. You also have advantage on INT/WIS/CHA ability checks against that creature.
  • Adroit Analysis // Brought back the ability to use any Savant skill as a bonus action.
  • Perfect Recall // Moved up to 1st level.
  • Expert Student // Moved up to 2nd level.
  • Unyielding Mind // Now a bonus you can add INT mod times per short/long rest. Scaling bumped up by one die size to compensate.
  • Academic Discipline // Removed Orator (needs work, overlaps too much with bard).
  • Academic Discipline // Renamed Sleuth to Investigator.
  • Accelerated Reflexes // You now add your INT mod to your initiative rolls.
  • Keen Awareness // New feature at 7th level. You can’t be surprised and you can take the Ready action as a reaction when you roll initiative.
  • Iron Will // Renamed Unyielding Will //Can expend a use of Unyielding Mind to re-roll a failed save.
  • Archaeologist // Student of History // Replaced Religion proficiency with Investigation. Moved their identify ability here.
  • Archaeologist // Adventuring Academic // Can use Expert Student to attune to an item you normally couldn’t, and you can activate magic items as a bonus action.
  • Archaeologist / /Daring Determination // Immune to opportunity attacks from your AA target, can use a reaction to impose disadvantage on opportunity attacks. INT mod to trap saving throws.
  • Archaeologist // Lore Master // Improves to 1 minute at 17th level.
  • Investigator // Student of Truth // Dropped AA additions. You now have advantage on rolls to detect illusions, shapeshifters, and lies.
  • Investigator // Sharp Eye // Renamed to Rough & Tumble.
  • Investigator // Rough & Tumble // You can now expend a use of Unyielding Mind to force a CON save. Failure the target is blinded, deafened, or silenced for 1 min. Repeat save at start of each turn.
  • Naturalist // Student of Nature // Moved the environmental attunement ability here. Replaced Animal Handling with Survival.
  • Naturalist // Environmentalist // Renamed to Survivalist. Now allows you to fashion traps with Unyielding Mind.
  • Naturalist // Survivalist Training // Renamed to Adapt & Overcome. Scaled back some of the features to be balanced when compared to other AD’s 6th level features.
  • Naturalist // Wild Insight // Renamed to Call of the Wild, clarified the language.
  • Naturalist // Master Naturalist // Rolls of 9 or lower become a 10 relating to your attuned environment. Call of the Wild duration becomes 24 hours.
  • Physician // Student of Medicine // You can identify diseases, poisons, and curses effecting creatures.
  • Physician // Combat Medic // General clarifications on abilities. Renamed Crippling Strike to Rending Strike. Dress Wounds now uses your Unyielding Mind die.
  • Physician // Advanced Combat Medic // All actions can be used a combined total timed equal to your INT mod per long rest. Regeneration reworked to scale with Unyielding Mind.
  • Tactician // Tactical Commander // Rallying Order renamed to Maneuvering Order. Added DEX saves and checks to Steadfast Order.
  • Tactician // Unwavering Resolve // Bonus action attack can be against any target.

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The Savant Class by laserllama

The slender elf cleaned her glasses with the corner of her cloak as the dust settled around her. Her benefactor had paid her a large sum to locate this forgotten place, and after weeks of pouring over ancient maps, she had pieced together the location of the temple.

Comments

Anonymous

Sweet I can’t wait to see what you’ve come up with. :)

Anonymous

I am sad that you cut the orator I honestly really like it's functionality

laserllama

Yeah, it was honestly a tough call to make. I like the idea of a non-magical speaker/philosopher/lawyer, but I just felt like the mechanics didn't really reflect that. I claimed that it was non-magical, but the words of power were definitely magic. I will most likely bring it back in a later update when I can think of something fun to include with it mechanically.