Warlord Class v1.1.0 - Update! (Patreon)
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Hey all, back with an update to my take on the ever-popular Warlord class!
The Warlord is a martial (non-magic) support class that relies on their strategic use of Orders and other abilities to lead their allies to victory! I had a lot of fun creating this class, so I hope you like it. As always, I’m open to constructive criticism and feedback!
PDF is attached below.
Change Log (1.0.0 - 1.1.0)
The major theme of this revision was to move away from the Warlord’s over-reliance on their Charisma (it is still important, but not the MOST important). The main way I did this was removing all mentions of Charisma from the Orders you get at 1st level. I’ve also reworked Cunning Insights, a few of the Fighting Styles, and added a new feature (Stately Presence) at 14th level to replace the (lazy) extra Ability Score Increase.
Detailed Change Log:
- Sweet new cover art!
- Battlefield Tactics // Defensive Order // Moved up to 5th level
- Battlefield Tactics // Rallying Order // New Order, heal with Hit Dice!
- Cunning Insights // Reworked to a special reaction.
- Fighting Styles // Classical Swordplay // Reduced to a +1 to hit.
- Fighting Style // Standard Bearer // Reworked
- Fighting Style // Versatile Fighting // Removed the bonus action options.
- Advanced Tactics // Defensive Order // Moved up from 1st level.
- Advanced Tactics // Inspiring Order // Removed.
- Advanced Tactics // Steadfast Order // Reworded for clarity.
- Rested and Ready // Reworded for clarity
- Expert Tactics // Fortifying Order // Clarified that the target gains resistance to the triggering attack.
- Stately Presence // New ability
- Dauntless Leader // Reworked, AoE Orders!
- Ferocity // Primal Instinct // You gain proficiency in Intimidation OR Survival.
- Skalds // Flames of Hope // Clarified that it only affects friendly creatures.
- Tactics // Tactical Mastermind // Clarified how this works!
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