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Hello, authorized sinners!

Suddenly, our ranks have grown quite a bit: thank you to every one of you for being here with us!

Just so you know, I read basically every piece of feedback I come across, because I want to squeeze as much useful information as possible out of the current version. A lot of things are already changing because of you.

I was going to write a development post yesterday, but I got a little delayed by the main feature I’ve spent a lot of time on: a pretty extensive skill tree that should change the gameplay in its own ways.

So, just to make it clear: 0.11, with fixes and various improvements, will be out this week.

A little more specifically:

The enemy selection GUI has changed a bit and, at least to me, looks better now:

I added font size options for tooltips and game screens, because quite a few people complained that the text was too small. I don’t know, it looked perfectly fine to me, but I guess everyone has their own preferences. Medium will be the default, but you’ll always be able to switch it to any available size:

Exploration menu: I wanted to make every run through a level feel a bit more unique, so endlessly exterminating enemies wouldn’t just make you yawn. Yes, it’s small, but honest work.

There’s also a small perk tree now that lets you reveal the path ahead and/or the amount and type of enemies waiting for you. Yeah, there isn’t much there yet, but the main goal is to make every purge feel a bit different.

If the buttons end up being too small on Android — tell me, I’ll figure out how to fix it.

Android fixes: saves, scrolling, touchbars and other things — basically everything people reported to me.

Aaaaaand the perk tree!

I added 3 branches that are now actually their own things instead of just being “+10 damage.”

The idea is that every branch should give you its own way of interacting with enemies, depending on how you want to play.

Want a pure route without adult content? Control lust and enemies through “Holiness.”

Want to manipulate enemy lust? Charm.

Want to mock the miserable heretics who somehow decided standing in your way was a good idea? Punishment.

At the same time, I’m not going to restrict mixing the branches. You can technically build all of them if you want — the result will probably be some wild and weird gameplay.

The update will be soon. I just need to deal with the icons and test everything myself.*

*Skill names and icon appearances may still change.P.S. Is it just me, or are the GIFs in this post having some kind of hellish disco? What a mess xD

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Comments

Tkwmedic

If you do mutations in the future what kind of mutations could we expect? Heavy transformations like changing body parts or just light transformation like demon horns and warp tongue?

LUMMI

Well, if we're talking about mutations specifically, and not just body modifications like piercings, tattoos, etc., then I'd probably make it a gradual thing. Something ranging from a split tongue or horns, like you mentioned, all the way up to three boobs like in *Total Recall* with Arnold Schwarzenegger :D But I haven't really thought much about mutations yet.

Tkwmedic

Also I hope you'll rebalance the combot making easier to get the defeat scenes since we currently regen way too much even at level one and on the hardest difficulty

LUMMI

Ha. I can do that. It’s just that when I showed the original version, people told me it was way too hard and that the enemies were basically beating us into the ground as a mob :D

CyberWolfNX

I followed your game. It reminds me heavily of Karryn's prison, another amazing game, and I have high hopes for this as well. From what I'm expecting, everything looks great. I wonder if you could add a system where we can control the desire that grows with each fight and choose which part of the body to drown in desire.

LUMMI

Well, I’ve put quite a lot of hours into Karryn’s Prison xD So yeah, some inspiration definitely comes from there. Let’s do it this way: let’s see if 0.11 gives you enough control over desire through the heroine’s gameplay, and if it still feels like it’s not enough, tell me how much more control you’d want. Because I was planning a separate skill tree for various arousal-related stuff anyway, just a little later.

CyberWolfNX

The control I'm wishing is the kinda of like the same as Karryn's prison, where we spend a resource to let the MC get gropped, because right now the gropping just happens randomly, and while that's fun, I feel that it would be more fun if the desire for the ass reaches 30, then the MC gets gropped or spanked, something like that.

LUMMI

Yeah, I understand what you mean. I did play Karryn’s Prison, after all I was thinking about adding a system like that a bit later, once we have at least two levels fully finished.

Goofy

Great start dude. Love the idea of different ways of playing. Hope it doesnt end up being to much for you guys to manage, I know I wouldnt have the patience myself aha. Feedback wise. It would be great to be able to see what corruption Eliana is at (i looked everywhere for the stat) since this game uses it as a "consumable currency" (You may have already done this for the next update as its UI related). Ive also found that the game doesnt do an amazing job in explaining how the sex scenes work, how they trigger after she falls. Ridding any confusion around this early in development might be a good idea so people know how or why they happen and dont get annoyed trying to trigger specific scenes.

Goofy

Really though, ive never put as much time in an initial release game as much as this one. Great work

LUMMI

Well, I spent about a year building the foundation for the game, so supporting multiple routes shouldn't be too difficult for me — that kind of flexibility was part of the architecture from the beginning. As for corruption, right now the only way to tell how far Eliana has gone is through visual and behavioral changes: her armor changes, and so do her lines. There's actually a small catch to how I handle it, too. I really dislike systems that basically work like "if corruption > 10: say something naughty", where a character suddenly becomes lewd after crossing some arbitrary threshold, then magically goes back to being perfectly pious if the number drops again. Instead, I use more of a state-conditioned stylistic variation system. As her corruption grows, her dialogue gradually changes with it. In combat, for example, more proper and restrained phrases are slowly pushed out of her vocabulary and replaced by increasingly corrupted ones. So it's meant to feel like a gradual shift rather than flipping a personality switch. That said, I've already realized that for the average player there still needs to be some clear visual indicator of where she currently stands. So I'm thinking about how to represent it in a more lore-friendly way. I don't really want to just put "corruption: 10" on the character screen. I'm also thinking about how to improve the sex scene system — not because I think the scenes themselves are bad, but because I want two things in particular: 1) more variety, and 2) for the player to understand why a particular scene happened. There's still quite a bit of work to do there. And the same goes for a lot of the hidden mechanics. I'm trying to figure out how to explain them properly without overwhelming the player, because there's actually a lot going on under the hood.

Семён Трофимов

This is most likely a bug that is already known about, but nevertheless: during “Melee Combat,” when using any ability on an opponent that increases their agitation, and when the parameter exceeds 100%, there is a sudden switch to the fallen character.

kwuet

Will Russian language support be included in future updates as well? The game is incredible; I’ll be eagerly awaiting the next updates. One more question: will there be a feature or a button to sit on the ground and trigger an erotic combat sequence?

LUMMI

I fixed it, thanks for the report!

LUMMI

All five languages will continue to be supported in future updates: that part is already set up. As for the button, I'll think about it. I can add something like that if people really want it.

Семён Трофимов

Perhaps we could slightly change the design of the corrupted character? At the onset of corruption, the purity seals and symbols of faith disappear from the armor; at a moderate stage, flaps of skin and obscene inscriptions appear on the armor; and at a high stage of corruption, corruption seals appear in place of the purity seals, along with modified chaos symbols and the exposure of the right breast (according to the Slaanesh cult).

LUMMI

Right now, her current appearance fits pretty well with the idea of being corrupted while still remaining in the Emperor’s service. But don’t worry: some of the things you guys are suggesting have actually been planned for quite a while. It’s just not time for them yet. The basic storyline and its major developments were written a long time ago :D

Barrett

I might be stupid but I couldn't find my corruption level anywhere, just incremental clothes missing in the "quarters" I'll say. The desires are a bit wonky right now, example being mouth stuck at 60 but she'll perform BJ. Love the game so far though, we need more games like KP.

Azrath

Great start so far, had a lot of fun playing multiple ways but love the corruption side (I'm a degenerate) Really love when there is multiple enemies that the scene changes to multiple characters getting involved hope to see more. Noticed even when I tried to not power up to much and mainly going corruption the stat boost where crazy that I could not get knocked down and most enemies max on arousal before I lose most stamina, maybe when her corruption gets high enough she get new skills to initiate? And just wondering is the skills that she exposes herself (Like Willpower Chant of the Greedy *Butt*) was the supposed to make enemies aim there lust at that part of her?

LUMMI

Actually, I just checked: that button is already in the game. It unlocks as an achievement after fleeing from combat 10 times. Turns out that’s not very intuitive, though, so in the next update I’ll change the requirement to losing 3 battles instead.

LUMMI

Yeah, the visual changes are currently the only way to tell Eliana’s Corruption level. Desires are a little more complicated, though. The thresholds also depend on whether she’s in the downed state, her Corruption level, and the game difficulty. On higher difficulties, sexual actions can trigger more easily because the required Desire thresholds are lower.

LUMMI

Yes, that’s planned, but for a later update. For the first release, I deliberately made things a bit easier because the initial playtests suggested the game was too difficult. But judging by the feedback now, players actually seem to want more of a challenge: which, I have to admit, makes me pretty happy.

Azrath

That's awesome hope you are having fun making the game =D

Kimlesca

Lots of fun so far, Currently hoping for corruption to split down various paths, with each section of the ship being ruled by a different chaos faction. (Ezcept Nurgle, maybe I'm unimaginative but I can't think of any fun way Nurgle could be visually appealing to a broader audience.) Would be cool to have perk trees that are invisible and hidden until corruptions reach the requisite amounts to hold a skill, or trigger an event to unlock the tree.

LUMMI

I hadn’t really considered hiding it. I was only thinking about a corruption skill tree that would unlock special actions as Eliana becomes more corrupted. But making the tree semi-hidden, with parts of it only revealing themselves once certain conditions are met, actually sounds pretty fun.

Yoyomast

Hi there! To start off, it's a great game, and I hope you stay motivated to keep working on the project! I fully intend to support you once I'm certain you won't give up too quickly like so many others do. I've easily spent over ten hours devouring the game on Normal, Hard, and Insane difficulties. A few observations: - Overall, enemy targeting and actions are too messy. It's impossible to tell which of the six is ​​currently going for your ass—which is a shame, really. ^^ - When multiple enemies attack the ass, mouth, and vagina: the ass always goes first, and as soon as the "ass" NPC finishes, all the others pull out and the scene ends. That's really disappointing! - Being able to trigger "services" outside of combat: I think it would be cool to keep a combatant—who fights but is also perverted or influenced—around to perform special services for the glory of humanity during downtime. ^^ - I'd like to be able to slightly customize the character—things like piercings or bust size. - Once on the ground: a "surrender mode." With the regeneration, sometimes it's impossible to reach the second phase!

LUMMI

Hi, thanks! Some of these things are actually already implemented or planned, but going point by point: Enemy targeting: Yeah, I agree it can be pretty hard to tell who is targeting what, especially with several enemies on screen. I’m thinking about how to make that clearer. Multi-enemy scenes ending too early: That was actually a bug. It should be fixed in v0.11. Character customization: Things like piercings and other body customization are planned for v0.4: I mentioned that in the roadmap as well. Surrender mode: There is already a surrender button, but I locked it behind the “escape from combat 10 times” achievement, which turned out to be way too obscure. In v0.11, I’ve changed the requirement to “lose 3 battles”, so it should be much easier to unlock naturally.

Yoyomast

Where is the roadmap, i dont find her ^^ If I may ask one last quick question: will the save files be compatible with future updates? At least some of the stats?

Yoyomast

Where is the roadmap, i dont find her ^^ If I may ask one last quick question: will the save files be compatible with future updates? At least some of the "grind" stats ?

LUMMI

Probably not until v0.3. Right now we’re still polishing the mechanics, underlying logic, and other systems based on your feedback, so a lot is changing between versions. By v0.3, I definitely want to implement automatic migration of your data between versions so that your progress carries over properly. I’m aware of the issue with Ren’Py saves and how easily some data can get lost between updates. roadmap image link: https://img.itch.zone/aW1nLzI4ODU0NjYyLnBuZw==/original/ilPvM9.png

Yoyomast

Ah, so no need to keep grinding then ^^. Anyway, great work—can't wait for 0.3 to get back to the endless farming ^^.

GrumpyGrunty

Are there plans to add audio to the game? Feels weird that there is no audio

GrumpyGrunty

Found a bug I think: when you use doomed frenzy, it keeps going way beyond the sweeping strikes

LUMMI

It’s not a bug. The AoE attack can trigger a chain of additional strikes, with the chance decreasing after each one. So, if you get really lucky, you can theoretically end up with a chain of 20–30 hits. The chance of that happening is only around 0.4%, though.

xtenor

will this be available in steam later along the way?

LUMMI

I don’t really have an answer to that question yet. Of course, I’d love to release the game on Steam eventually.

Criss Cyanide

Always intrigued by KP Inspired games so I will be keeping this one on my radar and having messed around a little bit with it so far, I don't know if it's a by design thing on your part or not but you can't change any values with the Console or I'm just bad at using pythons console. I like to be able to mess with everything the game has to offer at my pace and see what I can break and look for balancing issues/bugs/glitches etc etc. I'm far more accustomed to breaking RPGMaker and unity/unreal games. Minimal Python experience. Nonetheless this one's staying on my Radar, I like what I'm seeing thus far.

Subdromeda

Just played through the game on android and yeah, the inability to save is the biggest problem which im glad is getting fixed. I think another problem is not having a real way to target what scenes you want to happen. For example, I started a pussy run and only got cock desire and the related scene for it. Had no real way to fix it other than the resting event and praying to rng. Because even the willpower skill "gain control" and the specific one for cock desire were not enough. Basically id use those abilities and it would hit 60 again instantly. Another small gripe is even if you strip down clothes as arousal increases, the attack and dodge animations show up with full armor. Other than that I was very impressed with the game since its only a .1 version. Looking forward to more scenes and content in the future. Editing for another thing. During the surrender scene, I think it would be best if enemies could do "petting" actions even if your desire isnt high enough. Kinda awkward rn because if you get to the surrender screen on no desire, nothing happens.

Criss Cyanide

Apologies for a 2nd post but now that I've spent a couple hours with all 3 difficulties I actually have some more worthwhile inputs. Also major apologies for crazy length of the post and the odd Self-censor since this is on a public post on Patreon. Balancing - The protag can get way too strong way too easily even on Insane Mode with minimal to no Combat Upgrades (this is even more noticeable on Easy/Hard), after I was done messing with Insane Mode the protag had almost 40K (hah) HP and 3400 Stamina regen and enemies couldn't even come close to doing enough damage to down her even with chain Cmaxing and even with Max Fatigue (she still had 5K hp at max HP). Suggestion - Reel in the stat values over time but until then maybe add an Option to "fall down" that the protag can unlock in the Temptation skill tree early on if a player wants to instead of just the "Give Up" option which I only started seeing after spamming over a hundred Battle Flees. Part Values - Love KP style Part Corruption mechanics but it's a real pain to reduce those values as it currently sits especially because I'm not sure what changes the protags 100 Momentum Skill from the full body cleanse to a 10 Attack whirlwind. Great for "alone time", annoying for casual play with some "alone time". Suggestion - Cleanse at the base should maybe clear all built up Part Corruption as well as clean the protags body similar to KP when she goes to bed and save the 100 Momentum abilty for some more Battle Sister themed super attacks that can be selected in the Combat Tree, Battle sister in the game 40K Martyr has some awesome abilites that you could maybe implement in your own unique way in this game. Bug/Feature(Not sure) - In the Underdecks "defeat" pose when opponents are poking the protag and ANY opponent "explodes" from ANYTHING, be it passive A gain or A gain from them petting the protag all opponents currently poking the protag withdraw, breaks the flow and can be annoying since it so often causes a Booty Grab loop. Also messes with Corruption grinding. Enemies also don't "poke" her very often at all if their "ASAL" meter is 50% or higher, they kinda get stuck in a booty grab (can't blame them tbh) loop as in that's all they do. Bug? - Finishing enemies off with Give In , Play Along, Do not resist and Take Initiative just make the enemies leave the combat all together if the protag maxes out their A Gauge with them. Suggestion for later on maybe - Take Initiative could maybe be turned into it's own Skill Tree in combat to allow the Protag to initiate or take more control during scenes Unless that's not the vision of the games protag for you then it's all good. Nothing wrong with her primarily being the receiver. UI - not much to say in terms of issues I have with it that you haven't already addressed for the next release but it would be nice to see icons by enemies when they're "interacting" with the protag as in if ones in her mouth a Little "O" or something similar on that enemies icon on the left side of the screen. If in Booty than "AL" etc. That's it so far, So so sorry for the stupid Length of this. -_- Bonus - Love the characters proportions! Especially in the chest region. *thumbs up*

Mew

Is there a Discord group? 👉👈

LUMMI

We haven’t made one yet. At some point I’ll take a break from development, set up all the integrations, and get it running

LUMMI

Thanks for the long feedback. I’m still in the process of polishing the balance, so I’m not surprised that some stats or perks are way too strong right now. It’s fine, we’ll cut everything down and cleanse everyone xD I know about the scene bugs, yeah — those are fixed. The Momentum skill changes depending on Eliana’s position. In the combat stance, it’s a strictly positive event representing Heroic Deeds. In the downed position, it becomes a Last Resort, which also comes with negative effects. That part is basically just a lore-flavored Warhammer thing. P.S. The 40K HP thing turned out pretty funny. I should probably make that an achievement.

LUMMI

Thanks for the feedback, I’ll take a lot of this into account and work on it.

Criss Cyanide

Gotta cleanse the Heretics one way or another. Spoilers : My Warhammer knowledge is incredibly limited (Most of my limited knowledge is from Warhammer 40K Inquisitor Matyr) but it's a bad-ass and fascinating universe nonetheless. Good to know the Scene bugs are fixed for a future release though! Looking forward to the future of the game. ^_^ Regarding the 100 Momentum Skill I know I've seen 3 Different 100 Momentum Skills, 1 that was, Refills actions points, Clear all arousal & reset all Part Corruption Values with no Attacks, the downed Blood Tornado? (I'm blanking on it's name atm) which got you up, refilled actions + 10 hits and the 3rd being while Standing was 10 Hits but I don't remember if that one refilled actions. Genuinely possible I am completely misremembering the 100 Momentum Skills in particular. Easy Mode Momentum Skill maybe? The full body cleanse one? Could probably have a fair amount of good Warhammer themed achievements tbh haha. 40K HP would deff be a fun one.