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Hello, authorized sinners!First and foremost, thank you for your support and for placing your trust in us <3The voting results were pretty decisive, though the competition was close. In the end, the top three finalists were:

Cheats: 62 Patreon + 14 Boosty

Gallery: 22 Patreon + 17 Boosty

Journal with acknowledgements: 17 Patreon + 1 Boosty

So, in the new build I’ve added a perk that unlocks the cheat menu. If there are any specific cheat options you’d like to see, write them in the comments and I’ll add them.

After the release of v0.12, we’ll have another vote for a non-gameplay feature. The previous options will return as well, so we’ll once again choose what gets added for the next release.

The build itself should be out in a couple of days. I’m planning to add a fairly major feature that a lot of people asked for back in v0.1, but I need a little more time to finish it properly and, as usual, test everything that’s been changed.

The biggest changes, though, are planned for v0.13. First, because 13 is a nice number. And second... I think it’s about time I surprised you with something.P.S. I saw the comments about Discord. As soon as I manage to crawl out of development for a bit, I’ll finally sit down and set one up.P.S.S. No, this image isn’t in the game yet. First, it’s not finished, and second, GIFs aren’t supported particularly well.

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Comments

xphoenixkingx

With the cheats, if we can set stamina/energy/willpower to a number or percentage to get scenes.

key robot

Good and More content!

Mew

Jajaj 13. When might the next update be released? You work very quickly.

Sen

Can you add corruption too for cheat menu?

LUMMI

it's already there, it's hero stat

Sen

Oh okay, just thought the ones at the screenshot. Keep up the good work! Oh and may be to tweak the diffuculty, can we increase/decrease in percentages of enemy stats?

LUMMI

I’d rather fix the underlying balance itself. Then difficulty can be controlled through a multiplier applied to the hero’s Endurance, Agility, and Perception, so the whole system has a single source of truth instead of scaling enemy stats separately.

LUMMI

It’s not time for that yet.

Yoyomast

Hello, I don't know if the problem has been raised, but in 0.11 the excitement of the enemies or the sister rises much too quickly, we no longer have any control during the defeat scenes, everything comes together so quickly that it stops animations and it ends very quickly. I've had the problem about ten times. Otherwise great work on displaying skills!:)

LUMMI

I understand. For v0.11, I deliberately increased enemy arousal gain so players would encounter the content more often. But judging by the feedback, it seems players actually prefer having more control over it rather than reaching high arousal that easily.

Pruina Umbra

from my experience between .1 and .11 the main annoyance of arousal increasing so quick is that it also seems like the orgasm debuff reapplies making you stun locked until there is too few of enemies to make you orgasm as quickly. like in .1 there seemed to be a protection that if you orgasmed during the debuff it didn't reapply so you would still regain control after it ended and only after it ended and you orgasmed again would you lose control for a turn or 2. Great game though and I look forward to seeing how it progresses <3

Criss Cyanide

Cheat Menu suggestion : RJ Cheat Menu mod for KP has a Desire Level Menu so you can set the required Part Desire Value for any of the lewd cut-ins/interactions so if you don't want enemies to be able to do certain things like FJs (yes I know KP has a global toggle for FJs) or Spanking you could just set the required Desire to 999 and essentially disable certain lewd moves that might not be to ones own preferences. Might want to think about (if it's not already there) adding something like that to your Cheat Menu. Looking forward to the update though. ^_^

Yoyomast

I didn't know about that trick! But it's so great to be able to remove the ass-licking and all that! Being able to customize your gaming experience is actually pretty cool!

Yoyomast

I think people mostly just want to be able to let themselves lose more easily; I noticed the difficulty had ramped up, but after more than 20 days of gameplay, my stamina regeneration is so high that by the time I reached the first boss, it was impossible to lose to him. Honestly, I'd like either corruption/temptation powers or a way to simply forfeit the fight.

Criss Cyanide

Agreed, having that extra control is really fun. I honestly can't play KP without it, really nice tool to control a lot of stuff in the game and even unlock Karryns' pose initiation moves really early on with a little bit of work. Fun for replays.