Home Creators Posts Import Register Favorites Logout

Content

Hello, authorized sinners!So, the longest development stretch so far is finally over, and the new version is ready.

I’m not super happy with it, honestly — I had to drop quite a few things, and there’s still a lot that needs more polishing, which is what I’ll be working on over the next few days.

The key changes are:

Reworked investigation quest

An evening activity in the location for when you don’t need to purge it

Better image consistency

Various event improvements

Number 3 is pretty self-explanatory, so I’ll go into the others a little more.(Actually, scratch that — point 3 doesn’t really explain itself.

I updated all the sprites, including the combat ones, and also added visual overlays for various fluid-related states on top of the heroine.)

Starting from the end:

Various event improvements — I reworked the small bath event and the Rite event in the church, updating and/or adding images to them. Nothing too dramatic here overall.

As for the evening activity, we’ve talked quite a few times already about wanting something to do besides constantly purging locations. That was always the plan, really, though the choice is forever somewhere between “make some kind of bar” and something more lore-friendly. For now I went with the more lore-friendly option.

The current version is more technical than anything else. I’ll update it a couple more times during the week, adding more options and graphics. It’ll also get a logical continuation in the next update.

And now the first point — the investigation.

The original version didn’t really work for a lot of people because it was somewhat random. In this version, I switched to a manually written event with different choices and outcomes, meaning there’s no randomness involved.

We’ll see how well this approach works. If you like this kind of more immersive quest, I’ll gradually start adding similar ones during exploration instead of the current one-button events.

And, well, they also need to move a little more toward the lewd side of things. We are making an adult game after all.

I’ll probably update the file a couple more times throughout the week, so if that matters to you, you may want to wait a bit. This time I’m going to keep the new version private for a little longer, since development itself took longer than usual.

At the same time, I’m planning to release 0.14 pretty quickly, because I want to expand the evening event in the first location, add new enemies and new logic for the old ones, and, well, a bunch of other stuff.

And I promise I’ll do a better job with polls and all that kind of thing.

Promise-promise!Full changelog:

New Events

The church rite now has a new presentation, updated illustrations, and improved transitions.

The cleansing scene has been reworked: new action options were added, along with a more detailed display of the results.

Added nighttime exploration of the Underdecks, featuring new characters, branching paths, and a combat encounter.

You can now hold sermons in the Underdecks. Pay attention to the crowd’s mood, interact with visitors, and manage your limited time.

A successful sermon reduces heresy by up to 15 points.

The map now includes a choice of evening activities, depending on story progress.

Black Market

The investigation has been completely reworked: new dialogues, illustrations, character reactions, and scenes.

Added an evidence journal, relationships with merchants, and a suspicion meter.

Expanded the ways of gathering information and verifying testimonies.

The joint interrogation of two merchants now takes place in three stages.

Accusations and joint interrogations now require collected evidence.

Added three successful investigation outcomes, each with separate rewards and consequences for the Underdecks.

Failing the investigation can lead to a combat encounter.

Rebalanced action costs and suspicion growth.

Merchants with no available actions are now hidden from the list.

Balance

Reworked how a number of statuses affect combat actions and resource recovery.

Stamina, energy, and willpower recovery can no longer become negative.

Strengthened the final defensive perks in their respective branches.

Fixed the progression order of the cleansing litanies.

Clarified perk descriptions and effect tooltips.

Graphics and Interface

Updated the heroine’s illustrations, combat poses, and costume variations.

Synchronized the character’s visual stages with combat animations.

Improved the presentation of dialogues, descriptions, thoughts, and final stat changes.

Added gradual text reveal, a scroll indicator, and tooltips explaining the conditions for unavailable actions.

Fixed button placement, icon alignment, and background display when scaling.

The version number is now shown in the main menu.

Fixes and Localization

Added and updated translations for new events, the investigation, and the interface.

Fixed the way merchant names change language in saved games.

Added migration of event states from version 0.12 saves.

Fixed transitions after combat events, defeat completion, and returning to the church.

Fixed the evening map menu and time consumption when entering events.

Expanded automated checks and optimized existing tests.Linkspcmacandroid

Files

Comments

JohovassThiccness

This in itself is an amazing update! Looking forward to seeing how this game evolves even further!!

dzeath

Very good "clean up" update. The text and visual consistency are improved. During fights will can you display an icon on the enemy card to which body part is being targeted / used by which enemy? Keep up the great work!

Scooby Goo

Any way to increase the amount of time during Night Congregation?

Raam

yeah no clue how to get the progress bar past like 50%

Scooby Goo

Even on a perfect run with no crowd interference only got 67%.

White in Suspension

Looks like we're on track for a v0.14 release in early November.

Raam

Love the update as far as how smooth everything flows between actions/scenes. Also all the new sprites look awesome and consistent! Any thoughts on adding more armor/clothe variations? And some guidance on the new night sermon would be appreciated :/

LUMMI

middle of October*

LUMMI

I’ll still polish this event some more right now it’s in a very technical state

LUMMI

Yeah, definitely, especially once the inventory system is added. But in the next update, the main focus will be on adding more enemies and another location. As for the new sermon, I’m still going to work on it a bit more over the next couple of days. I think it’ll be much more obvious how it works after that.

LUMMI

I haven’t really thought that far ahead yet.

Serph

I really enjoyed the way you described her way through the ship to the heretic chapel in the investigation. Good choice of music, very well done, really felt the WH40k vibe.

LUMMI

That chapel isn’t just a one-off thing — there will be more to it later :D

Subdromeda

I have a few things regarding this update. If it helps, I play on mobile using hard difficulty. -the night congregation needs some tweaking. Im not sure if there's H content aside from stripping yet, but none of it triggered if there is. Also, the most I was able to get the progress up to was 70%. I like the idea of this, but it definitely feels a bit unfinished. -On mobile, the doctrines upgrade menu will close everytime you buy an upgrade. -During the defeat cg, enemies are still unable to do any H content unless your ass desire is high enough. Even if you have enough mouth and vaginal desire. -I know this is probably in the works, but the armor consistency should extend to the downed and game over cg. -The first area boss is still a complete joke. Requiring active throwing to lose to. The main issue is that he cant pull you into an H move. So you can just stall to recover energy and stamina before standing back up. Overall this was a much needed update. Especially balancing wise, hard mode actually was pretty difficult. And the new events felt good to play, with room for improvement in the future.

LUMMI

Thanks, I fixed a couple of bugs

XaiuX

when will we be able to initiate the lewd action or make advances ourself? Or is that already implemented and I just dont know how to unlock it?

LUMMI

I’m planning to add active actions before 0.2

友崎 空行舰

Could we introduce gambling games on ships and among the crew, as well as in cities and among thieves or beggars? The stakes could be money /clothes or body writing

LUMMI

In general, yeah, we could do that, but I probably wouldn’t add it yet — there are already a lot of other things that need to be added first

友崎 空行舰

Thx,I really enjoy your game works. Please keep creating.

ak ai

Added nighttime exploration of the Underdecks, featuring new characters, branching paths, and a combat encounter. How is this update triggered? I didn't trigger any combat during my nighttime actions; I only had the options of preaching and investigating.

LUMMI

The combat happens if you investigate alone, without the beggar’s help

ak ai

Okay, thank you very much.