0.13 Early Access & Playtest (Patreon)
Content
Hello, authorized sinners!So, the longest development stretch so far is finally over, and the new version is ready.
I’m not super happy with it, honestly — I had to drop quite a few things, and there’s still a lot that needs more polishing, which is what I’ll be working on over the next few days.
The key changes are:
Reworked investigation quest
An evening activity in the location for when you don’t need to purge it
Better image consistency
Various event improvements
Number 3 is pretty self-explanatory, so I’ll go into the others a little more.(Actually, scratch that — point 3 doesn’t really explain itself.
I updated all the sprites, including the combat ones, and also added visual overlays for various fluid-related states on top of the heroine.)
Starting from the end:
Various event improvements — I reworked the small bath event and the Rite event in the church, updating and/or adding images to them. Nothing too dramatic here overall.
As for the evening activity, we’ve talked quite a few times already about wanting something to do besides constantly purging locations. That was always the plan, really, though the choice is forever somewhere between “make some kind of bar” and something more lore-friendly. For now I went with the more lore-friendly option.
The current version is more technical than anything else. I’ll update it a couple more times during the week, adding more options and graphics. It’ll also get a logical continuation in the next update.
And now the first point — the investigation.
The original version didn’t really work for a lot of people because it was somewhat random. In this version, I switched to a manually written event with different choices and outcomes, meaning there’s no randomness involved.
We’ll see how well this approach works. If you like this kind of more immersive quest, I’ll gradually start adding similar ones during exploration instead of the current one-button events.
And, well, they also need to move a little more toward the lewd side of things. We are making an adult game after all.
I’ll probably update the file a couple more times throughout the week, so if that matters to you, you may want to wait a bit. This time I’m going to keep the new version private for a little longer, since development itself took longer than usual.
At the same time, I’m planning to release 0.14 pretty quickly, because I want to expand the evening event in the first location, add new enemies and new logic for the old ones, and, well, a bunch of other stuff.
And I promise I’ll do a better job with polls and all that kind of thing.
Promise-promise!Full changelog:
New Events
The church rite now has a new presentation, updated illustrations, and improved transitions.
The cleansing scene has been reworked: new action options were added, along with a more detailed display of the results.
Added nighttime exploration of the Underdecks, featuring new characters, branching paths, and a combat encounter.
You can now hold sermons in the Underdecks. Pay attention to the crowd’s mood, interact with visitors, and manage your limited time.
A successful sermon reduces heresy by up to 15 points.
The map now includes a choice of evening activities, depending on story progress.
Black Market
The investigation has been completely reworked: new dialogues, illustrations, character reactions, and scenes.
Added an evidence journal, relationships with merchants, and a suspicion meter.
Expanded the ways of gathering information and verifying testimonies.
The joint interrogation of two merchants now takes place in three stages.
Accusations and joint interrogations now require collected evidence.
Added three successful investigation outcomes, each with separate rewards and consequences for the Underdecks.
Failing the investigation can lead to a combat encounter.
Rebalanced action costs and suspicion growth.
Merchants with no available actions are now hidden from the list.
Balance
Reworked how a number of statuses affect combat actions and resource recovery.
Stamina, energy, and willpower recovery can no longer become negative.
Strengthened the final defensive perks in their respective branches.
Fixed the progression order of the cleansing litanies.
Clarified perk descriptions and effect tooltips.
Graphics and Interface
Updated the heroine’s illustrations, combat poses, and costume variations.
Synchronized the character’s visual stages with combat animations.
Improved the presentation of dialogues, descriptions, thoughts, and final stat changes.
Added gradual text reveal, a scroll indicator, and tooltips explaining the conditions for unavailable actions.
Fixed button placement, icon alignment, and background display when scaling.
The version number is now shown in the main menu.
Fixes and Localization
Added and updated translations for new events, the investigation, and the interface.
Fixed the way merchant names change language in saved games.
Added migration of event states from version 0.12 saves.
Fixed transitions after combat events, defeat completion, and returning to the church.
Fixed the evening map menu and time consumption when entering events.
Expanded automated checks and optimized existing tests.Linkspcmacandroid