[Multiple] Progress Report: CPS Overhaul, RPO 'Extra Opinions' features, Interaction directory (Patreon)
Content
Hello Moons and Suns (and legacy Stars / Superstars and legacy Patrons),
Thank you for being here, as always <3
Progress report on CPS Overhaul today, plus info on new RPO M1 features and a RPO mod user 'tool'.
Patches have wasted me a lot of time recently but we're back on track.
A./ CPS OVERHAUL / EXPANSION
If this is the first time you're hearing about this project, you can first 🔗check previously shared info and screenshots here.
-- -- -- -- -- -- THE LATEST ADDITIONS
I wanted reactions to be a bit different depending on relationships, for more realism, so adding these variations has been the focus lately, as well as putting in a few extra social interactions.
Screenshots are showing "work in progress", visuals and text subject to change.
EXAMPLES:
Depending on relationship with parents, children sims taken away can react more sad or more hopeful to both being taken away and being returned to their parents.
Depending on the relationship between a child and their returning sibling, they can be happy to see them return or angry.
Parents can share blame or sadness, the response depending on relationship, general context mood and traits.
Depending on relationship, foster parents are more supportive in their replies, or less. Here is an example of a foster parent's answer to a child sim using "Share Sadness about Being Taken From Home":
-- -- -- -- -- THE GENERAL STATUS
For reasons I don't understand yet, a key part of the "recover children" process (the agent's behavior on the second visit) which was fine before, has stopped working, so that's what I'm dealing with at the moment. The plan is to figure that out and fix it, to then be able to test the entire chain / process from losing children to getting them back, from the perspective of the same household.
The bulk of work left is from the perspective of foster parents. So much so that I plan on BETA'ing the "perspective of the household losing children" stuff by itself to begin with.
B./ RPO M1 - "EXTRA OPINIONS": additional semi-preferences
This concept is intended to fit various little requests and ideas on "family preferences" at large which don't warrant a full-blown 'positive / neutral / negative' - type preference system, but warrant something.
It will be finished and released likely after CPS overhaul is, or at least after CPS is in beta.
The ones available in your game depend on which RPO mods are installed.
SUN tier - Any other ones you'd like added?
C./ RPO Collection INTERACTION DIRECTORY
I will also be working on and putting out an "interaction directory" for RPO mods very soon. Basically a list of all interactions and what pie menu they can pop up in. For ones whose contexts are often asked, I could also have that info in there.
The idea is to make it easier for people to find specific RPO interactions (and to know all that exists in these mods).
I've done this before, But I think it's time to do it again and better this time.
That's it for today!
Happy Spring